Added search list widget for 'actuator sensor' too.

This commit is contained in:
Matt Ebb 2010-05-10 04:59:44 +00:00
parent 1e0caad5da
commit f9495c7bef
2 changed files with 2 additions and 5 deletions

@ -3208,15 +3208,11 @@ static void draw_sensor_internal_header(uiLayout *layout, PointerRNA *ptr)
static void draw_sensor_actuator(uiLayout *layout, PointerRNA *ptr)
{
/* -- couldnt make it work for actuators
Object *ob = (Object *)ptr->id.data;
PointerRNA settings_ptr;
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
uiItemPointerR(layout, ptr, "actuator", &settings_ptr, "actuators", "", 0);
*/
uiItemR(layout, ptr, "actuator", 0, NULL, 0);
uiItemPointerR(layout, ptr, "actuator", &settings_ptr, "actuators", NULL, ICON_LOGIC);
}
static void draw_sensor_armature(uiLayout *layout, PointerRNA *ptr)

@ -429,6 +429,7 @@ void rna_def_actuator(BlenderRNA *brna)
prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
RNA_def_property_ui_text(prop, "Name", "");
RNA_def_struct_name_property(srna, prop);
prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);