forked from bartvdbraak/blender
Added search list widget for 'actuator sensor' too.
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1e0caad5da
commit
f9495c7bef
@ -3208,15 +3208,11 @@ static void draw_sensor_internal_header(uiLayout *layout, PointerRNA *ptr)
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static void draw_sensor_actuator(uiLayout *layout, PointerRNA *ptr)
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static void draw_sensor_actuator(uiLayout *layout, PointerRNA *ptr)
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{
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{
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/* -- couldnt make it work for actuators
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Object *ob = (Object *)ptr->id.data;
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Object *ob = (Object *)ptr->id.data;
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PointerRNA settings_ptr;
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PointerRNA settings_ptr;
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RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
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RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
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uiItemPointerR(layout, ptr, "actuator", &settings_ptr, "actuators", "", 0);
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uiItemPointerR(layout, ptr, "actuator", &settings_ptr, "actuators", NULL, ICON_LOGIC);
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*/
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uiItemR(layout, ptr, "actuator", 0, NULL, 0);
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}
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}
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static void draw_sensor_armature(uiLayout *layout, PointerRNA *ptr)
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static void draw_sensor_armature(uiLayout *layout, PointerRNA *ptr)
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@ -429,6 +429,7 @@ void rna_def_actuator(BlenderRNA *brna)
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prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
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prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
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RNA_def_property_ui_text(prop, "Name", "");
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RNA_def_property_ui_text(prop, "Name", "");
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RNA_def_struct_name_property(srna, prop);
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prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
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prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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