Added end/begin sculptmode before/after bake-render. Not sure if its needed

but for regular F12 render it's done as well.
This commit is contained in:
Ton Roosendaal 2007-01-07 14:19:13 +00:00
parent 1d4a9ee6ca
commit f9c2887119

@ -90,6 +90,7 @@ void sort_faces(void);
#include "BDR_drawmesh.h"
#include "BDR_editobject.h"
#include "BDR_editface.h"
#include "BDR_sculptmode.h"
#include "BLI_editVert.h"
#include "BLI_threads.h"
@ -794,7 +795,9 @@ void objects_bake_render(void)
ScrArea *area= biggest_image_area();
ListBase threads;
BakeRender bkr;
int timer=0, tot;
int timer=0, tot, sculptmode= G.f & G_SCULPTMODE;
if(sculptmode) set_sculptmode();
if(event==1) event= RE_BAKE_ALL;
else if(event==2) event= RE_BAKE_AO;
@ -862,6 +865,9 @@ void objects_bake_render(void)
allqueue(REDRAWIMAGE, 0);
allqueue(REDRAWVIEW3D, 0);
if(sculptmode) set_sculptmode();
}
}