forked from bartvdbraak/blender
Fix BPlayer (c)
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@ -235,6 +235,9 @@ void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Objec
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float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera) RET_ZERO
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void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);}
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struct RenderPass *RE_pass_find_by_type(struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL
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bool RE_HasFakeLayer(RenderResult *res) RET_ZERO
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/* zbuf.c stub */
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void antialias_tagbuf(int xsize, int ysize, char *rectmove) RET_NONE
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void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) RET_NONE
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