dynamic paint, possible use of uninitialized value - fix.

This commit is contained in:
Campbell Barton 2011-12-01 18:49:42 +00:00
parent fbdff29c7e
commit fa3c345dfa

@ -3572,7 +3572,7 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
float radius = 0.0f;
float strength = 0.0f;
float velocity_val = 0.0f;
int part_index;
int part_index= -1;
/*
* With predefined radius, there is no variation between particles.
@ -3644,11 +3644,13 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
part_index = nearest[n].index;
/* If inside solid range and no disp depth required, no need to seek further */
if (s_range < 0.0f)
if (surface->type != MOD_DPAINT_SURFACE_T_DISPLACE &&
surface->type != MOD_DPAINT_SURFACE_T_WAVE)
if ( (s_range < 0.0f) &&
(surface->type != MOD_DPAINT_SURFACE_T_DISPLACE) &&
(surface->type != MOD_DPAINT_SURFACE_T_WAVE))
{
break;
}
}
if (nearest) MEM_freeN(nearest);
@ -3675,7 +3677,7 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
float depth = 0.0f;
/* apply velocity */
if (brush->flags & MOD_DPAINT_USES_VELOCITY) {
if ((brush->flags & MOD_DPAINT_USES_VELOCITY) && (part_index != -1)) {
float velocity[3];
ParticleData *pa = psys->particles + part_index;
mul_v3_v3fl(velocity, pa->state.vel, particle_timestep);
@ -3687,8 +3689,9 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
velocity_val = len_v3(velocity);
/* store brush velocity for smudge */
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT &&
brush->flags & MOD_DPAINT_DO_SMUDGE && bData->brush_velocity) {
if ( (surface->type == MOD_DPAINT_SURFACE_T_PAINT) &&
(brush->flags & MOD_DPAINT_DO_SMUDGE && bData->brush_velocity))
{
copy_v3_v3(&bData->brush_velocity[index*4], velocity);
mul_v3_fl(&bData->brush_velocity[index*4], 1.0f/velocity_val);
bData->brush_velocity[index*4+3] = velocity_val;
@ -3696,12 +3699,11 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
}
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
paintColor[0] = brush->r;
paintColor[1] = brush->g;
paintColor[2] = brush->b;
copy_v3_v3(paintColor, &brush->r);
}
else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE ||
surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
else if ( (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE) ||
(surface->type == MOD_DPAINT_SURFACE_T_WAVE))
{
/* get displace depth */
disp_intersect = (1.0f - sqrtf(disp_intersect / radius)) * radius;
depth = (radius - disp_intersect) / bData->bNormal[index].normal_scale;