Revert "Fix T72688: Vertex Group Weights in Edit Mode Occludes In Front Armatures"

This reverts commit 782e6ea4edd9cb09f2583c8f28a24d6330dc6ce8.

Said fix introduced a crash the moment one goes to edit mode.
This commit is contained in:
Dalai Felinto 2020-04-02 15:05:41 +02:00
parent 7bffdab93c
commit fa8a3c8f26
5 changed files with 31 additions and 21 deletions

@ -118,6 +118,18 @@ void OVERLAY_edit_mesh_cache_init(OVERLAY_Data *vedata)
show_face_dots = true;
}
{
/* TODO(fclem) Shouldn't this be going into the paint overlay? */
state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
DRW_PASS_CREATE(psl->edit_mesh_weight_ps, state | pd->clipping_state);
sh = OVERLAY_shader_paint_weight();
pd->edit_mesh_weight_grp = grp = DRW_shgroup_create(sh, psl->edit_mesh_weight_ps);
DRW_shgroup_uniform_float_copy(grp, "opacity", 1.0);
DRW_shgroup_uniform_bool_copy(grp, "drawContours", false);
DRW_shgroup_uniform_texture(grp, "colorramp", G_draw.weight_ramp);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
}
/* Run Twice for in-front passes. */
for (int i = 0; i < 2; i++) {
/* Complementary Depth Pass */
@ -271,12 +283,17 @@ void OVERLAY_edit_mesh_cache_populate(OVERLAY_Data *vedata, Object *ob)
bool do_in_front = (ob->dtx & OB_DRAWXRAY) != 0;
bool do_occlude_wire = (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_OCCLUDE_WIRE) != 0;
bool do_show_weight = (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_WEIGHT) != 0;
bool do_show_mesh_analysis = (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_STATVIS) != 0;
bool fnormals_do = (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_FACE_NORMALS) != 0;
bool vnormals_do = (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_VERT_NORMALS) != 0;
bool lnormals_do = (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_LOOP_NORMALS) != 0;
if (do_show_mesh_analysis && !pd->xray_enabled) {
if (do_show_weight) {
geom = DRW_cache_mesh_surface_weights_get(ob);
DRW_shgroup_call_no_cull(pd->edit_mesh_weight_grp, geom, ob);
}
else if (do_show_mesh_analysis && !pd->xray_enabled) {
geom = DRW_cache_mesh_surface_mesh_analysis_get(ob);
if (geom) {
DRW_shgroup_call_no_cull(pd->edit_mesh_analysis_grp, geom, ob);
@ -347,6 +364,7 @@ void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata)
GPU_framebuffer_bind(fbl->overlay_default_fb);
}
DRW_draw_pass(psl->edit_mesh_weight_ps);
DRW_draw_pass(psl->edit_mesh_analysis_ps);
DRW_draw_pass(psl->edit_mesh_depth_ps[NOT_IN_FRONT]);

@ -106,14 +106,10 @@ static void OVERLAY_cache_init(void *vedata)
OVERLAY_Data *data = vedata;
OVERLAY_StorageList *stl = data->stl;
OVERLAY_PrivateData *pd = stl->pd;
const bool draw_edit_weights = (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_WEIGHT);
switch (pd->ctx_mode) {
case CTX_MODE_EDIT_MESH:
OVERLAY_edit_mesh_cache_init(vedata);
if (draw_edit_weights) {
OVERLAY_paint_cache_init(vedata);
}
break;
case CTX_MODE_EDIT_SURFACE:
case CTX_MODE_EDIT_CURVE:
@ -255,7 +251,6 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
(ob->base_flag & BASE_SELECTED);
const bool draw_bone_selection = (ob->type == OB_MESH) && pd->armature.do_pose_fade_geom &&
!is_select;
const bool draw_edit_weights = in_edit_mode && (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_WEIGHT);
const bool draw_extras =
(!pd->hide_overlays) &&
(((pd->overlay.flag & V3D_OVERLAY_HIDE_OBJECT_XTRAS) == 0) ||
@ -284,9 +279,6 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
switch (ob->type) {
case OB_MESH:
OVERLAY_edit_mesh_cache_populate(vedata, ob);
if (draw_edit_weights) {
OVERLAY_paint_weight_cache_populate(vedata, ob);
}
break;
case OB_ARMATURE:
if (draw_bones) {
@ -503,7 +495,6 @@ static void OVERLAY_draw_scene(void *vedata)
switch (pd->ctx_mode) {
case CTX_MODE_EDIT_MESH:
OVERLAY_paint_draw(vedata);
OVERLAY_edit_mesh_draw(vedata);
break;
case CTX_MODE_EDIT_SURFACE:

@ -76,18 +76,15 @@ void OVERLAY_paint_cache_init(OVERLAY_Data *vedata)
DRWShadingGroup *grp;
DRWState state;
const bool is_edit_mode = (pd->ctx_mode == CTX_MODE_EDIT_MESH);
const bool draw_contours = !is_edit_mode &&
(pd->overlay.wpaint_flag & V3D_OVERLAY_WPAINT_CONTOURS) != 0;
const bool draw_contours = (pd->overlay.wpaint_flag & V3D_OVERLAY_WPAINT_CONTOURS) != 0;
float opacity = 0.0f;
pd->paint_depth_grp = NULL;
psl->paint_depth_ps = NULL;
switch (pd->ctx_mode) {
case CTX_MODE_POSE:
case CTX_MODE_EDIT_MESH:
case CTX_MODE_PAINT_WEIGHT: {
opacity = is_edit_mode ? 1.0 : pd->overlay.weight_paint_mode_opacity;
opacity = pd->overlay.weight_paint_mode_opacity;
if (opacity > 0.0f) {
state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL;
state |= pd->painting.alpha_blending ? DRW_STATE_BLEND_ALPHA : DRW_STATE_BLEND_MUL;
@ -210,12 +207,11 @@ void OVERLAY_paint_vertex_cache_populate(OVERLAY_Data *vedata, Object *ob)
struct GPUBatch *geom = NULL;
const Mesh *me_orig = DEG_get_original_object(ob)->data;
const bool is_edit_mode = (pd->ctx_mode == CTX_MODE_EDIT_MESH);
const bool use_wire = !is_edit_mode && (pd->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE);
const bool use_face_sel = !is_edit_mode && (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL);
const bool use_vert_sel = !is_edit_mode && (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL);
const bool use_wire = (pd->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0;
const bool use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
const bool use_vert_sel = (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
if (ELEM(ob->mode, OB_MODE_WEIGHT_PAINT, OB_MODE_EDIT)) {
if (ob->mode == OB_MODE_WEIGHT_PAINT) {
if (pd->paint_surf_grp) {
geom = DRW_cache_mesh_surface_weights_get(ob);
DRW_shgroup_call(pd->paint_surf_grp, geom, ob);

@ -70,6 +70,7 @@ typedef struct OVERLAY_PassList {
DRWPass *edit_mesh_faces_cage_ps[2];
DRWPass *edit_mesh_analysis_ps;
DRWPass *edit_mesh_normals_ps;
DRWPass *edit_mesh_weight_ps;
DRWPass *edit_particle_ps;
DRWPass *edit_text_overlay_ps;
DRWPass *edit_text_wire_ps[2];
@ -234,6 +235,7 @@ typedef struct OVERLAY_PrivateData {
DRWShadingGroup *edit_mesh_skin_roots_grp[2];
DRWShadingGroup *edit_mesh_normals_grp;
DRWShadingGroup *edit_mesh_analysis_grp;
DRWShadingGroup *edit_mesh_weight_grp;
DRWShadingGroup *edit_particle_strand_grp;
DRWShadingGroup *edit_particle_point_grp;
DRWShadingGroup *edit_text_overlay_grp;

@ -145,8 +145,11 @@ bool DRW_object_is_renderable(const Object *ob)
if (ob->type == OB_MESH) {
if ((ob == DST.draw_ctx.object_edit) || DRW_object_is_in_edit_mode(ob)) {
View3D *v3d = DST.draw_ctx.v3d;
if (v3d && v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_OCCLUDE_WIRE) {
const int mask = (V3D_OVERLAY_EDIT_OCCLUDE_WIRE | V3D_OVERLAY_EDIT_WEIGHT);
if (v3d && v3d->overlay.edit_flag & mask) {
return false;
}
}