move mesh_vgroup_average to the weightpaint menu and rename. also added an option to add the active weight group or all groups.

- fix from 2.44 so makeDisplayList updates 3d text
This commit is contained in:
Campbell Barton 2007-08-12 06:14:33 +00:00
parent 0d5f195ba7
commit fb985daf01
2 changed files with 38 additions and 15 deletions

@ -2,7 +2,7 @@
"""
Name: 'Vertex Groups Island Average'
Blender: 243
Group: 'Mesh'
Group: 'WeightPaint'
Tooltip: 'Average the vertex weights for each connected set of verts'
"""
@ -26,7 +26,7 @@ Tooltip: 'Average the vertex weights for each connected set of verts'
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender
from Blender import Scene, Mesh, Window, sys
from Blender import Scene, Mesh, Window, sys, Draw
from BPyMesh import meshWeight2List, list2MeshWeight, mesh2linkedFaces
import BPyMessages
@ -37,7 +37,7 @@ def faceGroups2VertSets(face_groups):
return [set([v.index for f in fg for v in f]) for fg in face_groups]
def vgroup_average(ob_orig, me, sce):
def vgroup_average(ob_orig, me, sce, PREF_ALL_VGROUPS=True):
if not me.getVertGroupNames():
return
@ -47,22 +47,36 @@ def vgroup_average(ob_orig, me, sce):
vgroup_dummy = [0.0] * weight_names_len
vgroup_range = range(weight_names_len)
if not PREF_ALL_VGROUPS:
weight_active_index = weight_names.index(me.activeGroup)
for vert_set in faceGroups2VertSets( mesh2linkedFaces(me) ):
if not vert_set:
continue
collected_group = vgroup_dummy[:]
# We need to average the vgroups
for i in vert_set:
vert_group = weight_list[i] # get the original weight
weight_list[i] = collected_group # replace with the collected group
if PREF_ALL_VGROUPS:
# We need to average the vgroups
collected_group = vgroup_dummy[:]
for i in vert_set:
vert_group = weight_list[i] # get the original weight
weight_list[i] = collected_group # replace with the collected group
for j in vgroup_range: # iter through the vgroups
collected_group[j] += vert_group[j]
for j in vgroup_range: # iter through the vgroups
collected_group[j] += vert_group[j]
for j in vgroup_range:
collected_group[j] /= len(vert_set)
for j in vgroup_range:
collected_group[j] /= len(vert_set)
else:
# Active group only
vert_weight = 0.0
for i in vert_set:
vert_weight += weight_list[i][weight_active_index]
vert_weight /= len(vert_set)
for i in vert_set:
weight_list[i][weight_active_index] = vert_weight
list2MeshWeight(me, weight_names, weight_list)
@ -85,12 +99,17 @@ def main():
is_editmode = Window.EditMode()
Window.EditMode(0)
PREF_ALL_VGROUPS = Draw.PupMenu("All Groups?%t|All Groups%x1|Active Group Only%x0")
if PREF_ALL_VGROUPS==-1:
return
print "sd", PREF_ALL_VGROUPS
Window.WaitCursor(1)
me = ob_act.getData(mesh=1) # old NMesh api is default
t = sys.time()
# Run the mesh editing function
vgroup_average(ob_act, me, sce)
vgroup_average(ob_act, me, sce, PREF_ALL_VGROUPS)
# Timing the script is a good way to be aware on any speed hits when scripting
print 'Average VGroups in %.2f seconds' % (sys.time()-t)

@ -70,6 +70,7 @@ struct rctf;
#include "BKE_idprop.h"
#include "BKE_object.h"
#include "BKE_key.h" /* for setting the activeShape */
#include "BKE_displist.h"
#include "BSE_editipo.h"
#include "BSE_edit.h"
@ -1556,8 +1557,11 @@ static PyObject *Object_makeDisplayList( BPy_Object * self )
{
Object *ob = self->object;
if( ob->type == OB_FONT )
if( ob->type == OB_FONT ) {
Curve *cu = ob->data;
freedisplist( &cu->disp );
text_to_curve( ob, 0 );
}
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);