forked from bartvdbraak/blender
move mesh_vgroup_average to the weightpaint menu and rename. also added an option to add the active weight group or all groups.
- fix from 2.44 so makeDisplayList updates 3d text
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@ -2,7 +2,7 @@
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"""
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Name: 'Vertex Groups Island Average'
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Blender: 243
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Group: 'Mesh'
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Group: 'WeightPaint'
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Tooltip: 'Average the vertex weights for each connected set of verts'
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"""
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@ -26,7 +26,7 @@ Tooltip: 'Average the vertex weights for each connected set of verts'
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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from Blender import Scene, Mesh, Window, sys
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from Blender import Scene, Mesh, Window, sys, Draw
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from BPyMesh import meshWeight2List, list2MeshWeight, mesh2linkedFaces
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import BPyMessages
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@ -37,7 +37,7 @@ def faceGroups2VertSets(face_groups):
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return [set([v.index for f in fg for v in f]) for fg in face_groups]
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def vgroup_average(ob_orig, me, sce):
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def vgroup_average(ob_orig, me, sce, PREF_ALL_VGROUPS=True):
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if not me.getVertGroupNames():
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return
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@ -47,22 +47,36 @@ def vgroup_average(ob_orig, me, sce):
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vgroup_dummy = [0.0] * weight_names_len
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vgroup_range = range(weight_names_len)
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if not PREF_ALL_VGROUPS:
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weight_active_index = weight_names.index(me.activeGroup)
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for vert_set in faceGroups2VertSets( mesh2linkedFaces(me) ):
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if not vert_set:
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continue
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collected_group = vgroup_dummy[:]
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# We need to average the vgroups
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for i in vert_set:
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vert_group = weight_list[i] # get the original weight
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weight_list[i] = collected_group # replace with the collected group
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if PREF_ALL_VGROUPS:
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# We need to average the vgroups
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collected_group = vgroup_dummy[:]
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for i in vert_set:
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vert_group = weight_list[i] # get the original weight
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weight_list[i] = collected_group # replace with the collected group
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for j in vgroup_range: # iter through the vgroups
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collected_group[j] += vert_group[j]
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for j in vgroup_range: # iter through the vgroups
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collected_group[j] += vert_group[j]
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for j in vgroup_range:
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collected_group[j] /= len(vert_set)
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for j in vgroup_range:
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collected_group[j] /= len(vert_set)
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else:
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# Active group only
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vert_weight = 0.0
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for i in vert_set:
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vert_weight += weight_list[i][weight_active_index]
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vert_weight /= len(vert_set)
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for i in vert_set:
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weight_list[i][weight_active_index] = vert_weight
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list2MeshWeight(me, weight_names, weight_list)
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@ -85,12 +99,17 @@ def main():
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is_editmode = Window.EditMode()
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Window.EditMode(0)
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PREF_ALL_VGROUPS = Draw.PupMenu("All Groups?%t|All Groups%x1|Active Group Only%x0")
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if PREF_ALL_VGROUPS==-1:
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return
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print "sd", PREF_ALL_VGROUPS
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Window.WaitCursor(1)
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me = ob_act.getData(mesh=1) # old NMesh api is default
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t = sys.time()
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# Run the mesh editing function
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vgroup_average(ob_act, me, sce)
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vgroup_average(ob_act, me, sce, PREF_ALL_VGROUPS)
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# Timing the script is a good way to be aware on any speed hits when scripting
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print 'Average VGroups in %.2f seconds' % (sys.time()-t)
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@ -70,6 +70,7 @@ struct rctf;
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#include "BKE_idprop.h"
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#include "BKE_object.h"
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#include "BKE_key.h" /* for setting the activeShape */
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#include "BKE_displist.h"
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#include "BSE_editipo.h"
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#include "BSE_edit.h"
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@ -1556,8 +1557,11 @@ static PyObject *Object_makeDisplayList( BPy_Object * self )
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{
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Object *ob = self->object;
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if( ob->type == OB_FONT )
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if( ob->type == OB_FONT ) {
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Curve *cu = ob->data;
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freedisplist( &cu->disp );
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text_to_curve( ob, 0 );
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}
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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