Added compose/decompose, fixed bugs.

This commit is contained in:
Robin Allen 2009-02-06 00:55:38 +00:00
parent 8837d69ed3
commit fbdd75a475
7 changed files with 206 additions and 32 deletions

@ -403,6 +403,8 @@ struct TexResult;
#define TEX_NODE_TRANSLATE 116 #define TEX_NODE_TRANSLATE 116
#define TEX_NODE_COORD 117 #define TEX_NODE_COORD 117
#define TEX_NODE_DISTANCE 118 #define TEX_NODE_DISTANCE 118
#define TEX_NODE_COMPOSE 119
#define TEX_NODE_DECOMPOSE 120
/* 201-299 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */ /* 201-299 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
#define TEX_NODE_PROC 200 #define TEX_NODE_PROC 200

@ -2888,6 +2888,8 @@ static void registerTextureNodes(ListBase *ntypelist)
nodeRegisterType(ntypelist, &tex_node_hue_sat); nodeRegisterType(ntypelist, &tex_node_hue_sat);
nodeRegisterType(ntypelist, &tex_node_coord); nodeRegisterType(ntypelist, &tex_node_coord);
nodeRegisterType(ntypelist, &tex_node_distance); nodeRegisterType(ntypelist, &tex_node_distance);
nodeRegisterType(ntypelist, &tex_node_compose);
nodeRegisterType(ntypelist, &tex_node_decompose);
nodeRegisterType(ntypelist, &tex_node_output); nodeRegisterType(ntypelist, &tex_node_output);
nodeRegisterType(ntypelist, &tex_node_viewer); nodeRegisterType(ntypelist, &tex_node_viewer);

@ -58,6 +58,9 @@ extern bNodeType tex_node_distance;
extern bNodeType tex_node_rotate; extern bNodeType tex_node_rotate;
extern bNodeType tex_node_translate; extern bNodeType tex_node_translate;
extern bNodeType tex_node_compose;
extern bNodeType tex_node_decompose;
extern bNodeType tex_node_proc_voronoi; extern bNodeType tex_node_proc_voronoi;
extern bNodeType tex_node_proc_blend; extern bNodeType tex_node_proc_blend;
extern bNodeType tex_node_proc_magic; extern bNodeType tex_node_proc_magic;

@ -0,0 +1,71 @@
/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
static bNodeSocketType inputs[]= {
{ SOCK_VALUE, 1, "Red", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_VALUE, 1, "Green", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_VALUE, 1, "Blue", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
int i;
for(i = 0; i < 4; i++)
out[i] = tex_input_value(in[i], coord, thread);
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &colorfn);
}
bNodeType tex_node_compose= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_COMPOSE,
/* name */ "Compose RGBA",
/* width+range */ 100, 60, 150,
/* class+opts */ NODE_CLASS_OP_COLOR, 0,
/* input sock */ inputs,
/* output sock */ outputs,
/* storage */ "",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};

@ -0,0 +1,92 @@
/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
#include <math.h>
static bNodeSocketType inputs[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_VALUE, 1, "Red", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_VALUE, 1, "Green", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_VALUE, 1, "Blue", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static void valuefn_r(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
tex_input_rgba(out, in[0], coord, thread);
*out = out[0];
}
static void valuefn_g(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
tex_input_rgba(out, in[0], coord, thread);
*out = out[1];
}
static void valuefn_b(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
tex_input_rgba(out, in[0], coord, thread);
*out = out[2];
}
static void valuefn_a(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
tex_input_rgba(out, in[0], coord, thread);
*out = out[3];
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &valuefn_r);
tex_output(node, in, out[1], &valuefn_g);
tex_output(node, in, out[2], &valuefn_b);
tex_output(node, in, out[3], &valuefn_a);
}
bNodeType tex_node_decompose= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_DECOMPOSE,
/* name */ "Decompose RGBA",
/* width+range */ 100, 60, 150,
/* class+opts */ NODE_CLASS_OP_COLOR, 0,
/* input sock */ inputs,
/* output sock */ outputs,
/* storage */ "",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};

@ -30,16 +30,16 @@
static bNodeSocketType inputs[]= { static bNodeSocketType inputs[]= {
{ SOCK_VALUE, 1, "Hue", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VALUE, 1, "Hue", 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f },
{ SOCK_VALUE, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f}, { SOCK_VALUE, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f },
{ SOCK_VALUE, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f}, { SOCK_VALUE, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f },
{ SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VALUE, 1, "Factor", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" } { -1, 0, "" }
}; };
static bNodeSocketType outputs[]= { static bNodeSocketType outputs[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" } { -1, 0, "" }
}; };
static void do_hue_sat_fac(bNode *node, float *out, float hue, float sat, float val, float *in, float fac) static void do_hue_sat_fac(bNode *node, float *out, float hue, float sat, float val, float *in, float fac)
@ -67,15 +67,19 @@ static void do_hue_sat_fac(bNode *node, float *out, float hue, float sat, float
static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread) static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{ {
float in0 = tex_input_value(in[0], coord, thread); float hue = tex_input_value(in[0], coord, thread);
float in1 = tex_input_value(in[1], coord, thread); float sat = tex_input_value(in[1], coord, thread);
float in2 = tex_input_value(in[2], coord, thread); float val = tex_input_value(in[2], coord, thread);
float in3 = tex_input_value(in[3], coord, thread); float fac = tex_input_value(in[3], coord, thread);
float in4[4]; float col[4];
tex_input_rgba(in4, in[4], coord, thread); tex_input_rgba(col, in[4], coord, thread);
do_hue_sat_fac(node, out, in0, in1, in2, in4, in3); hue += 0.5f; /* [-.5, .5] -> [0, 1] */
do_hue_sat_fac(node, out, hue, sat, val, col, fac);
out[3] = col[3];
} }
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)

@ -110,25 +110,25 @@ static int count_outputs(bNode *node)
/* Boilerplate generators */ /* Boilerplate generators */
#define ProcNoInputs(name) \ #define ProcNoInputs(name) \
static void name##_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) \ static void name##_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) \
{} {}
#define ProcDef(name) \ #define ProcDef(name) \
static void name##_colorfn(float *result, float *coord, bNode *node, bNodeStack **in, short thread) \ static void name##_colorfn(float *result, float *coord, bNode *node, bNodeStack **in, short thread) \
{ \ { \
texfn(result, coord, node, in, 0, &name##_map_inputs, thread); \ texfn(result, coord, node, in, 0, &name##_map_inputs, thread); \
} \ } \
static void name##_normalfn(float *result, float *coord, bNode *node, bNodeStack **in, short thread) \ static void name##_normalfn(float *result, float *coord, bNode *node, bNodeStack **in, short thread) \
{ \ { \
texfn(result, coord, node, in, 1, &name##_map_inputs, thread); \ texfn(result, coord, node, in, 1, &name##_map_inputs, thread); \
} \ } \
static void name##_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) \ static void name##_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) \
{ \ { \
int outs = count_outputs(node); \ int outs = count_outputs(node); \
if(outs >= 1) tex_output(node, in, out[0], &name##_colorfn); \ if(outs >= 1) tex_output(node, in, out[0], &name##_colorfn); \
if(outs >= 2) tex_output(node, in, out[1], &name##_normalfn); \ if(outs >= 2) tex_output(node, in, out[1], &name##_normalfn); \
if(outs >= 1) tex_do_preview(node, out[0], data); \ if(outs >= 1) tex_do_preview(node, out[0], data); \
} }
/* --- VORONOI -- */ /* --- VORONOI -- */