forked from bartvdbraak/blender
Added compose/decompose, fixed bugs.
This commit is contained in:
parent
8837d69ed3
commit
fbdd75a475
@ -403,6 +403,8 @@ struct TexResult;
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#define TEX_NODE_TRANSLATE 116
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#define TEX_NODE_TRANSLATE 116
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#define TEX_NODE_COORD 117
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#define TEX_NODE_COORD 117
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#define TEX_NODE_DISTANCE 118
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#define TEX_NODE_DISTANCE 118
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#define TEX_NODE_COMPOSE 119
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#define TEX_NODE_DECOMPOSE 120
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/* 201-299 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
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/* 201-299 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
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#define TEX_NODE_PROC 200
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#define TEX_NODE_PROC 200
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@ -2888,6 +2888,8 @@ static void registerTextureNodes(ListBase *ntypelist)
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nodeRegisterType(ntypelist, &tex_node_hue_sat);
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nodeRegisterType(ntypelist, &tex_node_hue_sat);
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nodeRegisterType(ntypelist, &tex_node_coord);
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nodeRegisterType(ntypelist, &tex_node_coord);
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nodeRegisterType(ntypelist, &tex_node_distance);
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nodeRegisterType(ntypelist, &tex_node_distance);
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nodeRegisterType(ntypelist, &tex_node_compose);
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nodeRegisterType(ntypelist, &tex_node_decompose);
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nodeRegisterType(ntypelist, &tex_node_output);
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nodeRegisterType(ntypelist, &tex_node_output);
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nodeRegisterType(ntypelist, &tex_node_viewer);
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nodeRegisterType(ntypelist, &tex_node_viewer);
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@ -58,6 +58,9 @@ extern bNodeType tex_node_distance;
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extern bNodeType tex_node_rotate;
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extern bNodeType tex_node_rotate;
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extern bNodeType tex_node_translate;
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extern bNodeType tex_node_translate;
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extern bNodeType tex_node_compose;
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extern bNodeType tex_node_decompose;
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extern bNodeType tex_node_proc_voronoi;
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extern bNodeType tex_node_proc_voronoi;
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extern bNodeType tex_node_proc_blend;
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extern bNodeType tex_node_proc_blend;
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extern bNodeType tex_node_proc_magic;
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extern bNodeType tex_node_proc_magic;
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71
source/blender/nodes/intern/TEX_nodes/TEX_compose.c
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71
source/blender/nodes/intern/TEX_nodes/TEX_compose.c
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@ -0,0 +1,71 @@
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/**
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "../TEX_util.h"
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static bNodeSocketType inputs[]= {
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{ SOCK_VALUE, 1, "Red", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
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{ SOCK_VALUE, 1, "Green", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
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{ SOCK_VALUE, 1, "Blue", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
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{ SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
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{ -1, 0, "" }
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};
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static bNodeSocketType outputs[]= {
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{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
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{ -1, 0, "" }
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};
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static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
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{
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int i;
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for(i = 0; i < 4; i++)
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out[i] = tex_input_value(in[i], coord, thread);
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}
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static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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tex_output(node, in, out[0], &colorfn);
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}
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bNodeType tex_node_compose= {
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/* *next,*prev */ NULL, NULL,
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/* type code */ TEX_NODE_COMPOSE,
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/* name */ "Compose RGBA",
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/* width+range */ 100, 60, 150,
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/* class+opts */ NODE_CLASS_OP_COLOR, 0,
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/* input sock */ inputs,
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/* output sock */ outputs,
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/* storage */ "",
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/* execfunc */ exec,
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/* butfunc */ NULL,
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/* initfunc */ NULL,
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/* freestoragefunc */ NULL,
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/* copystoragefunc */ NULL,
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/* id */ NULL
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};
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92
source/blender/nodes/intern/TEX_nodes/TEX_decompose.c
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92
source/blender/nodes/intern/TEX_nodes/TEX_decompose.c
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@ -0,0 +1,92 @@
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/**
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "../TEX_util.h"
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#include <math.h>
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static bNodeSocketType inputs[]= {
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{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
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{ -1, 0, "" }
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};
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static bNodeSocketType outputs[]= {
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{ SOCK_VALUE, 1, "Red", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
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{ SOCK_VALUE, 1, "Green", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
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{ SOCK_VALUE, 1, "Blue", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
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{ SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
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{ -1, 0, "" }
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};
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static void valuefn_r(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
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{
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tex_input_rgba(out, in[0], coord, thread);
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*out = out[0];
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}
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static void valuefn_g(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
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{
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tex_input_rgba(out, in[0], coord, thread);
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*out = out[1];
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}
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static void valuefn_b(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
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{
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tex_input_rgba(out, in[0], coord, thread);
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*out = out[2];
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}
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static void valuefn_a(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
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{
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tex_input_rgba(out, in[0], coord, thread);
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*out = out[3];
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}
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static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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tex_output(node, in, out[0], &valuefn_r);
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tex_output(node, in, out[1], &valuefn_g);
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tex_output(node, in, out[2], &valuefn_b);
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tex_output(node, in, out[3], &valuefn_a);
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}
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bNodeType tex_node_decompose= {
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/* *next,*prev */ NULL, NULL,
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/* type code */ TEX_NODE_DECOMPOSE,
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/* name */ "Decompose RGBA",
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/* width+range */ 100, 60, 150,
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/* class+opts */ NODE_CLASS_OP_COLOR, 0,
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/* input sock */ inputs,
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/* output sock */ outputs,
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/* storage */ "",
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/* execfunc */ exec,
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/* butfunc */ NULL,
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/* initfunc */ NULL,
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/* freestoragefunc */ NULL,
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/* copystoragefunc */ NULL,
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/* id */ NULL
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};
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@ -30,16 +30,16 @@
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static bNodeSocketType inputs[]= {
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static bNodeSocketType inputs[]= {
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{ SOCK_VALUE, 1, "Hue", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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{ SOCK_VALUE, 1, "Hue", 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f },
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{ SOCK_VALUE, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f},
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{ SOCK_VALUE, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f },
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{ SOCK_VALUE, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f},
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{ SOCK_VALUE, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f },
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{ SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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{ SOCK_VALUE, 1, "Factor", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
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{ SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
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{ SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f },
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{ -1, 0, "" }
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{ -1, 0, "" }
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};
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};
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static bNodeSocketType outputs[]= {
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static bNodeSocketType outputs[]= {
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{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
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{ -1, 0, "" }
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{ -1, 0, "" }
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};
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};
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static void do_hue_sat_fac(bNode *node, float *out, float hue, float sat, float val, float *in, float fac)
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static void do_hue_sat_fac(bNode *node, float *out, float hue, float sat, float val, float *in, float fac)
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@ -67,15 +67,19 @@ static void do_hue_sat_fac(bNode *node, float *out, float hue, float sat, float
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static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
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static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
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{
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{
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float in0 = tex_input_value(in[0], coord, thread);
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float hue = tex_input_value(in[0], coord, thread);
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float in1 = tex_input_value(in[1], coord, thread);
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float sat = tex_input_value(in[1], coord, thread);
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float in2 = tex_input_value(in[2], coord, thread);
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float val = tex_input_value(in[2], coord, thread);
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float in3 = tex_input_value(in[3], coord, thread);
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float fac = tex_input_value(in[3], coord, thread);
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float in4[4];
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float col[4];
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tex_input_rgba(in4, in[4], coord, thread);
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tex_input_rgba(col, in[4], coord, thread);
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do_hue_sat_fac(node, out, in0, in1, in2, in4, in3);
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hue += 0.5f; /* [-.5, .5] -> [0, 1] */
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do_hue_sat_fac(node, out, hue, sat, val, col, fac);
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out[3] = col[3];
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}
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}
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static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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@ -110,25 +110,25 @@ static int count_outputs(bNode *node)
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/* Boilerplate generators */
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/* Boilerplate generators */
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#define ProcNoInputs(name) \
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#define ProcNoInputs(name) \
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static void name##_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) \
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static void name##_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) \
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{}
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{}
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#define ProcDef(name) \
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#define ProcDef(name) \
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static void name##_colorfn(float *result, float *coord, bNode *node, bNodeStack **in, short thread) \
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static void name##_colorfn(float *result, float *coord, bNode *node, bNodeStack **in, short thread) \
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{ \
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{ \
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texfn(result, coord, node, in, 0, &name##_map_inputs, thread); \
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texfn(result, coord, node, in, 0, &name##_map_inputs, thread); \
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} \
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} \
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static void name##_normalfn(float *result, float *coord, bNode *node, bNodeStack **in, short thread) \
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static void name##_normalfn(float *result, float *coord, bNode *node, bNodeStack **in, short thread) \
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{ \
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{ \
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texfn(result, coord, node, in, 1, &name##_map_inputs, thread); \
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texfn(result, coord, node, in, 1, &name##_map_inputs, thread); \
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} \
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} \
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static void name##_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) \
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static void name##_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) \
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{ \
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{ \
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int outs = count_outputs(node); \
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int outs = count_outputs(node); \
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if(outs >= 1) tex_output(node, in, out[0], &name##_colorfn); \
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if(outs >= 1) tex_output(node, in, out[0], &name##_colorfn); \
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if(outs >= 2) tex_output(node, in, out[1], &name##_normalfn); \
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if(outs >= 2) tex_output(node, in, out[1], &name##_normalfn); \
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if(outs >= 1) tex_do_preview(node, out[0], data); \
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if(outs >= 1) tex_do_preview(node, out[0], data); \
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}
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}
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/* --- VORONOI -- */
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/* --- VORONOI -- */
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