Fix for [#20458] Segmentation fault when trying to enable Hair dynamics

* The hair mesh vertex index was stored as a short, but vertex counts can easily go higher than what fits in a short so changed this to an int.
* Also removed particle life looping, which didn't work correctly anyways. Similar functionality will become available when I get to recoding reactor particles into a better system.
This commit is contained in:
Janne Karhu 2009-12-25 23:51:29 +00:00
parent 99e3423a50
commit fc066a6a5d
4 changed files with 16 additions and 48 deletions

@ -4069,7 +4069,7 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta
else{
if(cpa){
ParticleKey *key1;
float t = (cfra - pa->time + pa->loop * pa->lifetime) / pa->lifetime;
float t = (cfra - pa->time) / pa->lifetime;
key1=&pa->state;
offset_child(cpa, key1, state, part->childflat, part->childrad);

@ -389,7 +389,7 @@ static void distribute_particles_in_grid(DerivedMesh *dm, ParticleSystem *psys)
pa->fuv[1]=min[1]+(float)j*d;
pa->fuv[2]=min[2]+(float)k*d;
pa->flag |= PARS_UNEXIST;
pa->loop=0; /* abused in volume calculation */
pa->hair_index=0; /* abused in volume calculation */
}
}
}
@ -451,7 +451,7 @@ static void distribute_particles_in_grid(DerivedMesh *dm, ParticleSystem *psys)
if(from==PART_FROM_FACE)
(pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
else /* store number of intersections */
(pa+(int)(lambda*size[a])*a0mul)->loop++;
(pa+(int)(lambda*size[a])*a0mul)->hair_index++;
}
if(mface->v4){
@ -461,20 +461,20 @@ static void distribute_particles_in_grid(DerivedMesh *dm, ParticleSystem *psys)
if(from==PART_FROM_FACE)
(pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
else
(pa+(int)(lambda*size[a])*a0mul)->loop++;
(pa+(int)(lambda*size[a])*a0mul)->hair_index++;
}
}
}
if(from==PART_FROM_VOLUME){
int in=pa->loop%2;
if(in) pa->loop++;
int in=pa->hair_index%2;
if(in) pa->hair_index++;
for(i=0; i<size[0]; i++){
if(in || (pa+i*a0mul)->loop%2)
if(in || (pa+i*a0mul)->hair_index%2)
(pa+i*a0mul)->flag &= ~PARS_UNEXIST;
/* odd intersections == in->out / out->in */
/* even intersections -> in stays same */
in=(in + (pa+i*a0mul)->loop) % 2;
in=(in + (pa+i*a0mul)->hair_index) % 2;
}
}
}
@ -1584,7 +1584,7 @@ void initialize_particle(ParticleSimulationData *sim, ParticleData *pa, int p)
pa->flag &= ~PARS_UNEXIST;
}
pa->loop=0;
pa->hair_index=0;
/* we can't reset to -1 anymore since we've figured out correct index in distribute_particles */
/* usage other than straight after distribute has to handle this index by itself - jahka*/
//pa->num_dmcache = DMCACHE_NOTFOUND; /* assume we dont have a derived mesh face */
@ -3215,14 +3215,6 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
reset_particle(sim, pa, dtime, cfra);
if(cfra > pa->time && part->flag & PART_LOOP && part->type!=PART_HAIR){
pa->loop = (short)((cfra-pa->time)/pa->lifetime);
pa->alive = PARS_UNBORN;
}
else{
pa->loop = 0;
}
}
if(vg_size)
@ -3276,7 +3268,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
//if(psys->reactevents.first && ELEM(pa->alive,PARS_DEAD,PARS_KILLED)==0)
// react_to_events(psys,p);
birthtime = pa->time + pa->loop * pa->lifetime;
birthtime = pa->time;
dietime = birthtime + pa->lifetime;
pa_dfra = dfra;
@ -3335,15 +3327,8 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
if(pa->alive == PARS_DYING){
//push_reaction(ob,psys,p,PART_EVENT_DEATH,&pa->state);
if(part->flag & PART_LOOP && part->type!=PART_HAIR){
pa->loop++;
reset_particle(sim, pa, 0.0, cfra);
pa->alive=PARS_ALIVE;
}
else{
pa->alive=PARS_DEAD;
pa->state.time=pa->dietime;
}
pa->alive=PARS_DEAD;
pa->state.time=pa->dietime;
}
else
pa->state.time=cfra;
@ -3394,13 +3379,8 @@ static void cached_step(ParticleSimulationData *sim, float cfra)
psys->lattice= psys_get_lattice(sim);
if(part->flag & PART_LOOP && part->type!=PART_HAIR)
pa->loop = (short)((cfra - pa->time) / pa->lifetime);
else
pa->loop = 0;
birthtime = pa->time + pa->loop * pa->lifetime;
dietime = birthtime + (1 + pa->loop) * (pa->dietime - pa->time);
birthtime = pa->time;
dietime = pa->dietime;
/* update alive status and push events */
if(pa->time > cfra) {

@ -109,10 +109,9 @@ typedef struct ParticleData {
float size; /* size and multiplier so that we can update size when ever */
int hair_index;
short flag;
short alive; /* the life state of a particle */
short loop; /* how many times particle life has looped */
short hair_index;
} ParticleData;
typedef struct ParticleSettings {
@ -261,7 +260,7 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
#define PART_REACT_STA_END 1
#define PART_REACT_MULTIPLE 2
#define PART_LOOP 4
//#define PART_LOOP 4 /* not used anymore */
/* for dopesheet */
#define PART_DS_EXPAND 8

@ -814,11 +814,6 @@ static void rna_def_particle(BlenderRNA *brna)
RNA_def_property_enum_items(prop, alive_items);
RNA_def_property_ui_text(prop, "Alive State", "");
prop= RNA_def_property(srna, "loop", PROP_INT, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
//TODO: bounds
RNA_def_property_ui_text(prop, "Loop", "How may times the particle life has looped");
// short rt2;
}
@ -978,12 +973,6 @@ static void rna_def_particle_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Multi React", "React multiple times.");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
prop= RNA_def_property(srna, "loop", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_LOOP);
RNA_def_property_clear_flag(prop, PROP_ANIMATEABLE);
RNA_def_property_ui_text(prop, "Loop", "Loop particle lives.");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
/* TODO: used somewhere? */
prop= RNA_def_property(srna, "hair_geometry", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_HAIR_GEOMETRY);