Fix for wrong usage of RE_engine_free

This commit is contained in:
Sergey Sharybin 2012-11-10 05:03:45 +00:00
parent e5a9bd51ff
commit fc2b52b837

@ -432,7 +432,7 @@ void RE_FreePersistentData(void)
/* render engines can be kept around for quick re-render, this clears all */
for (re = RenderGlobal.renderlist.first; re; re = re->next) {
if (re->engine) {
RE_engine_free(re);
RE_engine_free(re->engine);
re->engine = NULL;
}
}