forked from bartvdbraak/blender
bmo_subdivide_edgering.c now builds with release+debuginfo, also remove unused defines and correct include guards.
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@ -45,8 +45,6 @@ struct CollisionTree;
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#define DO_INLINE MALWAYS_INLINE
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#define CLOTH_MAX_THREAD 2
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/* goal defines */
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#define SOFTGOALSNAP 0.999f
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@ -65,7 +65,7 @@
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/* -------------------------------------------------------------------- */
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/* Specialized Utility Funcs */
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#ifdef DEBUG
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#ifndef NDEBUG
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static unsigned int bm_verts_tag_count(BMesh *bm)
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{
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int count = 0;
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@ -20,8 +20,8 @@
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* Monique Dewanchand
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*/
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#ifndef _COM_BokehBilateralBlurOperation_h
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#define _COM_BilateralBlurOperation_h
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#ifndef __COM_BILATERALBLUROPERATION_H__
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#define __COM_BILATERALBLUROPERATION_H__
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#include "COM_NodeOperation.h"
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#include "COM_QualityStepHelper.h"
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@ -20,8 +20,9 @@
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* Monique Dewanchand
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*/
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#ifndef _COM_BokehBokehBlurOperation_h
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#define _COM_BokehBlurOperation_h
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#ifndef __COM_BOKEHBLUROPERATION_H__
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#define __COM_BOKEHBLUROPERATION_H__
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#include "COM_NodeOperation.h"
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#include "COM_QualityStepHelper.h"
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@ -20,8 +20,8 @@
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* Monique Dewanchand
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*/
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#ifndef _COM_BokehDirectionalBlurOperation_h
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#define _COM_DirectionalBlurOperation_h
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#ifndef __COM_DIRECTIONALBLUROPERATION_H__
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#define __COM_DIRECTIONALBLUROPERATION_H__
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#include "COM_NodeOperation.h"
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#include "COM_QualityStepHelper.h"
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@ -20,8 +20,8 @@
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* Monique Dewanchand
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*/
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#ifndef _COM_BokehGaussianBokehBlurOperation_h
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#define _COM_GaussianBokehBlurOperation_h
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#ifndef __COM_GAUSSIANBOKEHBLUROPERATION_H__
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#define __COM_GAUSSIANBOKEHBLUROPERATION_H__
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#include "COM_NodeOperation.h"
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#include "COM_BlurBaseOperation.h"
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#include "COM_QualityStepHelper.h"
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@ -20,8 +20,8 @@
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* Monique Dewanchand
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*/
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#ifndef _COM_BokehVariableSizeBokehBlurOperation_h
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#define _COM_VariableSizeBokehBlurOperation_h
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#ifndef __COM_VARIABLESIZEBOKEHBLUROPERATION_H__
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#define __COM_VARIABLESIZEBOKEHBLUROPERATION_H__
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#include "COM_NodeOperation.h"
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#include "COM_QualityStepHelper.h"
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@ -125,8 +125,6 @@ typedef struct ImagePaintPartialRedraw {
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#define IMAPAINT_TILE_SIZE (1 << IMAPAINT_TILE_BITS)
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#define IMAPAINT_TILE_NUMBER(size) (((size) + IMAPAINT_TILE_SIZE - 1) >> IMAPAINT_TILE_BITS)
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#define IMAPAINT_CHAR_TO_FLOAT(c) ((c) / 255.0f)
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int image_texture_paint_poll(struct bContext *C);
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void *image_undo_find_tile(struct Image *ima, struct ImBuf *ibuf, int x_tile, int y_tile, unsigned short **mask);
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void *image_undo_push_tile(struct Image *ima, struct ImBuf *ibuf, struct ImBuf **tmpibuf, int x_tile, int y_tile);
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