- opengl render in quadview wasn't using camera.

- minor change to FTOCHAR use.
This commit is contained in:
Campbell Barton 2012-01-14 11:21:00 +00:00
parent d14ac69c8c
commit fca385ca9a
3 changed files with 8 additions and 9 deletions

@ -1180,10 +1180,11 @@ static unsigned char *get_ucharbuf(ImBuf *ibuf)
int pixel= ibuf->x*y + x;
if(ibuf->rect_float) {
float *rrgbf= ibuf->rect_float + pixel*4;
*cp= FTOCHAR(0.2126f*rrgbf[0] + 0.7152f*rrgbf[1] + 0.0722f*rrgbf[2]);
const float *rrgbf= ibuf->rect_float + pixel*4;
const float grey_f= 0.2126f*rrgbf[0] + 0.7152f*rrgbf[1] + 0.0722f*rrgbf[2];
*cp= FTOCHAR(grey_f);
} else {
unsigned char *rrgb= (unsigned char*)ibuf->rect + pixel*4;
const unsigned char *rrgb= (unsigned char*)ibuf->rect + pixel*4;
*cp= 0.2126f*rrgb[0] + 0.7152f*rrgb[1] + 0.0722f*rrgb[2];
}
cp++;

@ -2501,10 +2501,8 @@ static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat
if (color_profile)
linearrgb_to_srgb_v3_v3(col, col);
wcol->inner[0]= FTOCHAR(col[0]);
wcol->inner[1]= FTOCHAR(col[1]);
wcol->inner[2]= FTOCHAR(col[2]);
wcol->inner[3]= FTOCHAR(col[3]);
F4TOCHAR4(col, wcol->inner);
wcol->shaded = 0;
wcol->alpha_check = (wcol->inner[3] < 255);

@ -328,8 +328,8 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
if(is_view_context) {
oglrender->v3d= CTX_wm_view3d(C);
oglrender->ar= CTX_wm_region(C);
oglrender->rv3d= CTX_wm_region_view3d(C);
oglrender->ar= ED_view3d_context_region_unlock(C); /* so quad view renders camera */
oglrender->rv3d= oglrender->ar->regiondata;
/* MUST be cleared on exit */
oglrender->scene->customdata_mask_modal = (ED_view3d_datamask(oglrender->scene, oglrender->v3d) |