spelling correction: alredy --> already

This commit is contained in:
Campbell Barton 2010-07-17 18:08:14 +00:00
parent e25393a098
commit fd31436897
31 changed files with 48 additions and 48 deletions

@ -601,7 +601,7 @@ void btConeTwistConstraint::calcAngleInfo2()
m_solveSwingLimit = false;
// compute rotation of A wrt B (in constraint space)
if (m_bMotorEnabled && (!m_useSolveConstraintObsolete))
{ // it is assumed that setMotorTarget() was alredy called
{ // it is assumed that setMotorTarget() was already called
// and motor target m_qTarget is within constraint limits
// TODO : split rotation to pure swing and pure twist
// compute desired transforms in world

@ -1006,7 +1006,7 @@ def save_3ds(filename, context):
mat = mat_ls[mat_index]
if mat: mat_name = mat.name
else: mat_name = None
# else there alredy set to none
# else there already set to none
img = uf.image
# img = f.image

@ -83,7 +83,7 @@ def copy_images(dest_dir, textures):
if Blender.sys.exists(image_path):
# Make a name for the target path.
dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
if not Blender.sys.exists(dest_image_path): # Image isnt alredy there
if not Blender.sys.exists(dest_image_path): # Image isnt already there
print('\tCopying "%s" > "%s"' % (image_path, dest_image_path))
try:
copy_file(image_path, dest_image_path)
@ -359,7 +359,7 @@ def write(filename, batch_objects = None, \
if BATCH_OWN_DIR:
new_fbxpath = fbxpath + newname + os.sep
# path may alredy exist
# path may already exist
# TODO - might exist but be a file. unlikely but should probably account for it.
if bpy.utils.exists(new_fbxpath) == 0:
@ -391,7 +391,7 @@ def write(filename, batch_objects = None, \
# Call self with modified args
# Dont pass batch options since we alredy usedt them
# Dont pass batch options since we already usedt them
write(filename, data.objects,
context,
False,
@ -2763,7 +2763,7 @@ Takes: {''')
act_end = end
else:
# use existing name
if blenAction == blenActionDefault: # have we alredy got the name
if blenAction == blenActionDefault: # have we already got the name
file.write('\n\tTake: "%s" {' % sane_name_mapping_take[blenAction.name])
else:
file.write('\n\tTake: "%s" {' % sane_takename(blenAction))
@ -2918,7 +2918,7 @@ Takes: {''')
for val, frame in context_bone_anim_keys:
if frame != context_bone_anim_keys[0][1]: # not the first
file.write(',')
# frame is alredy one less then blenders frame
# frame is already one less then blenders frame
file.write('\n\t\t\t\t\t\t\t%i,%.15f,L' % (fbx_time(frame), val ))
if i==0: file.write('\n\t\t\t\t\t\tColor: 1,0,0')

@ -193,7 +193,7 @@ def copy_images(dest_dir):
# if bpy.sys.exists(image_path):
# # Make a name for the target path.
# dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
# if not bpy.utils.exists(dest_image_path): # Image isnt alredy there
# if not bpy.utils.exists(dest_image_path): # Image isnt already there
# print('\tCopying "%s" > "%s"' % (image_path, dest_image_path))
# copy_file(image_path, dest_image_path)
# copyCount+=1
@ -299,7 +299,7 @@ def write(filepath, objects, scene,
EXPORT_POLYGROUPS=False,
EXPORT_CURVE_AS_NURBS=True):
'''
Basic write function. The context and options must be alredy set
Basic write function. The context and options must be already set
This can be accessed externaly
eg.
write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using default options.
@ -681,7 +681,7 @@ def write(filepath, objects, scene,
# CHECK FOR CONTEXT SWITCH
if key == contextMat:
pass # Context alredy switched, dont do anything
pass # Context already switched, dont do anything
else:
if key[0] == None and key[1] == None:
# Write a null material, since we know the context has changed.

@ -60,7 +60,7 @@ def modules_from_path(path, loaded_modules):
:arg path: this path is scanned for scripts and packages.
:type path: string
:arg loaded_modules: alredy loaded module names, files matching these names will be ignored.
:arg loaded_modules: already loaded module names, files matching these names will be ignored.
:type loaded_modules: set
:return: all loaded modules.
:rtype: list

@ -524,7 +524,7 @@ def mergeUvIslands(islandList):
then move us 1 whole width accross,
Its possible this is a bad idea since 2 skinny Angular faces
could join without 1 whole move, but its a lot more optimal to speed this up
since we have alredy tested for it.
since we have already tested for it.
It gives about 10% speedup with minimal errors.
'''
@ -1027,7 +1027,7 @@ def main(context, island_margin, projection_limit):
bestAng = fvec.dot(projectVecs[0])
bestAngIdx = 0
# Cycle through the remaining, first alredy done
# Cycle through the remaining, first already done
while i-1:
i-=1

@ -1111,7 +1111,7 @@ class WM_OT_addon_expand(bpy.types.Operator):
def execute(self, context):
module_name = self.properties.module
# unlikely to fail, module should have alredy been imported
# unlikely to fail, module should have already been imported
try:
mod = __import__(module_name)
except:

@ -1308,7 +1308,7 @@ void all_local(Library *lib, int untagged_only)
/* The check on the second line (LIB_PRE_EXISTING) is done so its
* possible to tag data you dont want to be made local, used for
* appending data, so any libdata alredy linked wont become local
* appending data, so any libdata already linked wont become local
* (very nasty to discover all your links are lost after appending)
* */
if(id->flag & (LIB_EXTERN|LIB_INDIRECT|LIB_NEW) &&

@ -80,7 +80,7 @@ char *BLI_last_slash(const char *string) {
else return lfslash;
}
/* adds a slash if there isnt one there alredy */
/* adds a slash if there isnt one there already */
int BLI_add_slash(char *string) {
int len = strlen(string);
#ifdef WIN32

@ -11338,7 +11338,7 @@ static void expand_doit(FileData *fd, Main *mainvar, void *old)
else {
/* The line below was commented by Ton (I assume), when Hos did the merge from the orange branch. rev 6568
* This line is NEEDED, the case is that you have 3 blend files...
* user.blend, lib.blend and lib_indirect.blend - if user.blend alredy references a "tree" from
* user.blend, lib.blend and lib_indirect.blend - if user.blend already references a "tree" from
* lib_indirect.blend but lib.blend does too, linking in a Scene or Group from lib.blend can result in an
* empty without the dupli group referenced. Once you save and reload the group would appier. - Campbell */
/* This crashes files, must look further into it */
@ -12122,7 +12122,7 @@ static void give_base_to_objects(Main *mainvar, Scene *sce, Library *lib, int is
/* IF below is quite confusing!
if we are appending, but this object wasnt just added allong with a group,
then this is alredy used indirectly in the scene somewhere else and we didnt just append it.
then this is already used indirectly in the scene somewhere else and we didnt just append it.
(ob->id.flag & LIB_PRE_EXISTING)==0 means that this is a newly appended object - Campbell */
if (is_group_append==0 || (ob->id.flag & LIB_PRE_EXISTING)==0) {

@ -931,7 +931,7 @@ static int similar_edge_select__internal(ToolSettings *ts, EditMesh *em, int mod
/* cound how many faces each edge uses use tmp.l */
for(efa= em->faces.first; efa; efa= efa->next) {
/* here we use the edges temp data to assign a face
if a face has alredy been assigned (eed->f2==1)
if a face has already been assigned (eed->f2==1)
we calculate the angle between the current face and
the edges previously found face.
store the angle in eed->tmp.fp (loosing the face eed->tmp.f)
@ -1207,7 +1207,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op)
if (dvert && !(eve->f & SELECT) && !eve->h && dvert->totweight) {
/* do the extra check for selection in the following if, so were not
checking verts that may be alredy selected */
checking verts that may be already selected */
for (i=0; base_dvert->totweight >i && !(eve->f & SELECT); i++) {
for (j=0; dvert->totweight >j; j++) {
if (base_dvert->dw[i].def_nr==dvert->dw[j].def_nr) {

@ -1444,7 +1444,7 @@ static ProjPixel *project_paint_uvpixel_init(
sub_v2_v2v2(co, projPixel->projCoSS, (float *)ps->cloneOffset);
/* no need to initialize the bucket, we're only checking buckets faces and for this
* the faces are alredy initialized in project_paint_delayed_face_init(...) */
* the faces are already initialized in project_paint_delayed_face_init(...) */
if (ibuf->rect_float) {
if (!project_paint_PickColor(ps, co, ((ProjPixelClone *)projPixel)->clonepx.f, NULL, 1)) {
((ProjPixelClone *)projPixel)->clonepx.f[3] = 0; /* zero alpha - ignore */
@ -1694,7 +1694,7 @@ static float Vec2Lenf_nosqrt_other(const float *v1, const float v2_1, const floa
static int project_bucket_isect_circle(const int bucket_x, const int bucket_y, const float cent[2], const float radius_squared, rctf *bucket_bounds)
{
/* Would normally to a simple intersection test, however we know the bounds of these 2 alredy intersect
/* Would normally to a simple intersection test, however we know the bounds of these 2 already intersect
* so we only need to test if the center is inside the vertical or horizontal bounds on either axis,
* this is even less work then an intersection test
*

@ -592,7 +592,7 @@ static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float
}
/*
Draw a sequence strip, bounds check alredy made
Draw a sequence strip, bounds check already made
ARegion is currently only used to get the windows width in pixels
so wave file sample drawing precision is zoom adjusted
*/

@ -3835,7 +3835,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
sprintf(val_pos, (val_pos==val) ? "%.2f" : ":%.2f", pa_health);
/* in path drawing state.co is the end point */
/* use worldspace beause object matrix is alredy applied */
/* use worldspace beause object matrix is already applied */
mul_v3_m4v3(vec_txt, ob->imat, state.co);
view3d_cached_text_draw_add(vec_txt[0], vec_txt[1], vec_txt[2], val, 10, V3D_CACHE_TEXT_WORLDSPACE);
}
@ -3929,7 +3929,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
val[0]= '\0';
sprintf(val, "%i", a);
/* use worldspace beause object matrix is alredy applied */
/* use worldspace beause object matrix is already applied */
mul_v3_m4v3(vec_txt, ob->imat, cache[a]->co);
view3d_cached_text_draw_add(vec_txt[0], vec_txt[1], vec_txt[2], val, 10, V3D_CACHE_TEXT_WORLDSPACE);
}

@ -2222,7 +2222,7 @@ static void flyEvent(FlyInfo *fly, wmEvent *event)
/* impliment WASD keys */
case FLY_MODAL_DIR_FORWARD:
if (fly->speed < 0.0f) fly->speed= -fly->speed; /* flip speed rather then stopping, game like motion */
else fly->speed += fly->grid; /* increse like mousewheel if were alredy moving in that difection*/
else fly->speed += fly->grid; /* increse like mousewheel if were already moving in that difection*/
fly->axis= 2;
break;
case FLY_MODAL_DIR_BACKWARD:

@ -2283,7 +2283,7 @@ void flushTransNodes(TransInfo *t)
#define XXX_DURIAN_ANIM_TX_HACK
void flushTransSeq(TransInfo *t)
{
ListBase *seqbasep= seq_give_editing(t->scene, FALSE)->seqbasep; /* Editing null check alredy done */
ListBase *seqbasep= seq_give_editing(t->scene, FALSE)->seqbasep; /* Editing null check already done */
int a, new_frame;
TransData *td= NULL;
TransData2D *td2d= NULL;

@ -129,7 +129,7 @@ void bicubic_interpolation_color(struct ImBuf *in, unsigned char *outI, float *o
unsigned char *dataI;
float a,b,w,wx,wy[4], outR,outG,outB,outA,*dataF;
/* ImBuf in must have a valid rect or rect_float, assume this is alredy checked */
/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
i= (int)floor(u);
j= (int)floor(v);
@ -245,7 +245,7 @@ void bilinear_interpolation_color(struct ImBuf *in, unsigned char *outI, float *
int y1, y2, x1, x2;
/* ImBuf in must have a valid rect or rect_float, assume this is alredy checked */
/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
x1= (int)floor(u);
x2= (int)ceil(u);
@ -319,7 +319,7 @@ void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char *outI, fl
int y1, y2, x1, x2;
/* ImBuf in must have a valid rect or rect_float, assume this is alredy checked */
/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
x1= (int)floor(u);
x2= (int)ceil(u);
@ -393,7 +393,7 @@ void neareast_interpolation_color(struct ImBuf *in, unsigned char *outI, float *
unsigned char *dataI;
int y1, x1;
/* ImBuf in must have a valid rect or rect_float, assume this is alredy checked */
/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
x1= (int)(u);
y1= (int)(v);

@ -41,9 +41,9 @@
#include "DNA_sdna_types.h" // for SDNA ;-)
/* gcc 4.1 on mingw was complaining that __int64 was alredy defined
/* gcc 4.1 on mingw was complaining that __int64 was already defined
actually is saw the line below as typedef long long long long...
Anyhow, since its alredy defined, its safe to do an ifndef here- Cambpell*/
Anyhow, since its already defined, its safe to do an ifndef here- Cambpell*/
#ifdef FREE_WINDOWS
#ifndef __int64
typedef long long __int64;

@ -100,7 +100,7 @@ static FCurve *rna_Action_fcurve_new(bAction *act, ReportList *reports, char *da
/* annoying, check if this exists */
if(verify_fcurve(act, group, data_path, index, 0)) {
BKE_reportf(reports, RPT_ERROR, "FCurve '%s[%d]' alredy exists in action '%s'", data_path, index, act->id.name+2);
BKE_reportf(reports, RPT_ERROR, "FCurve '%s[%d]' already exists in action '%s'", data_path, index, act->id.name+2);
return NULL;
}
return verify_fcurve(act, group, data_path, index, 1);

@ -238,7 +238,7 @@ def write_files(basename, props_list, props_length_max):
# rna_api
if props[0] == 'NOTE': indent = '# '
else: indent = ' '
rna += indent + '("%s", "%s", "%s", "%s", %s),\n' % tuple(props[2:5] + props[6:]) # description is alredy string formatted
rna += indent + '("%s", "%s", "%s", "%s", %s),\n' % tuple(props[2:5] + props[6:]) # description is already string formatted
# py
blanks = [' '* (x[0]-x[1]) for x in zip(props_length_max,list(map(len,props)))]
props = [('"%s"%s' if props[-1] != x[0] else "%s%s") % (x[0],x[1]) for x in zip(props,blanks)]

@ -767,7 +767,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
mface_index++;
/* new vertical edge */
if (j) { /* The first set is alredy dome */
if (j) { /* The first set is already dome */
med_new->v1= i1;
med_new->v2= i2;
med_new->flag= med_new_firstloop->flag;

@ -200,7 +200,7 @@ static PyObject *blender_import( PyObject * self, PyObject * args, PyObject * k
&name, &globals, &locals, &fromlist, &dummy_val) )
return NULL;
/* import existing builtin modules or modules that have been imported alredy */
/* import existing builtin modules or modules that have been imported already */
newmodule = PyImport_ImportModuleEx( name, globals, locals, fromlist );
if(newmodule)

@ -634,7 +634,7 @@ static int boxPack_FromPyObject(PyObject * value, boxPack **boxarray )
boxPack *box;
/* Error checking must alredy be done */
/* Error checking must already be done */
if( !PyList_Check( value ) ) {
PyErr_SetString( PyExc_TypeError, "can only back a list of [x,y,x,w]" );
return -1;

@ -634,7 +634,7 @@ int Mathutils_RegisterCallback(Mathutils_Callback *cb)
/* find the first free slot */
for(i= 0; mathutils_callbacks[i]; i++) {
if(mathutils_callbacks[i]==cb) /* alredy registered? */
if(mathutils_callbacks[i]==cb) /* already registered? */
return i;
}

@ -1468,7 +1468,7 @@ static int Vector_setLength(VectorObject *self, PyObject * value )
self->vec[i]= self->vec[i] / (float)dot;
}
BaseMath_WriteCallback(self); /* checked alredy */
BaseMath_WriteCallback(self); /* checked already */
return 0;
}
@ -2034,7 +2034,7 @@ static PyObject *Vector_Negate(VectorObject *self)
for(i = 0; i < self->size; i++)
self->vec[i] = -(self->vec[i]);
BaseMath_WriteCallback(self); // alredy checked for error
BaseMath_WriteCallback(self); // already checked for error
Py_INCREF(self);
return (PyObject*)self;

@ -3970,7 +3970,7 @@ static PyObject* pyrna_srna_Subtype(StructRNA *srna)
- myClass = type(name='myClass', bases=(myBase,), dict={'__module__':'bpy.types'})
*/
/* Assume RNA_struct_py_type_get(srna) was alredy checked */
/* Assume RNA_struct_py_type_get(srna) was already checked */
PyObject *py_base= pyrna_srna_PyBase(srna);
const char *idname= RNA_struct_identifier(srna);

@ -801,7 +801,7 @@ int WM_operator_name_call(bContext *C, const char *opstring, int context, Pointe
}
/* Similar to WM_operator_name_call called with WM_OP_EXEC_DEFAULT context.
- wmOperatorType is used instead of operator name since python alredy has the operator type
- wmOperatorType is used instead of operator name since python already has the operator type
- poll() must be called by python before this runs.
- reports can be passed to this function (so python can report them as exceptions)
*/

@ -166,7 +166,7 @@ PyObject * PyObjectPlus::py_base_new(PyTypeObject *type, PyObject *args, PyObjec
return NULL;
}
/* use base_type rather then Py_TYPE(base) because we could alredy be subtyped */
/* use base_type rather then Py_TYPE(base) because we could already be subtyped */
if(!PyType_IsSubtype(type, base_type)) {
PyErr_Format(PyExc_TypeError, "can't subclass blender game type <%s> from <%s> because it is not a subclass", base_type->tp_name, type->tp_name);
return NULL;

@ -264,7 +264,7 @@ void SCA_PythonController::ErrorPrint(const char *error_msg)
/* Added in 2.48a, the last_traceback can reference Objects for example, increasing
* their user count. Not to mention holding references to wrapped data.
* This is especially bad when the PyObject for the wrapped data is free'd, after blender
* has alredy dealocated the pointer */
* has already dealocated the pointer */
PySys_SetObject( (char *)"last_traceback", NULL);
PyErr_Clear(); /* just to be sure */
}
@ -452,7 +452,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
/* Added in 2.48a, the last_traceback can reference Objects for example, increasing
* their user count. Not to mention holding references to wrapped data.
* This is especially bad when the PyObject for the wrapped data is free'd, after blender
* has alredy dealocated the pointer */
* has already dealocated the pointer */
PySys_SetObject( (char *)"last_traceback", NULL);
PyErr_Clear(); /* just to be sure */
}

@ -351,7 +351,7 @@ static PyObject *KX_PythonSeq_getIter(KX_PythonSeq *self)
return NULL;
}
/* create a new iterator if were alredy using this one */
/* create a new iterator if were already using this one */
if (self->iter == -1) {
self->iter = 0;
Py_INCREF(self);

@ -507,7 +507,7 @@ bool CcdPhysicsController::DeleteControllerShape( )
bool CcdPhysicsController::ReplaceControllerShape(btCollisionShape *newShape)
{
/* Note, deleting the previous collision shape must be done alredy */
/* Note, deleting the previous collision shape must be done already */
/* if (m_collisionShape) DeleteControllerShape(); */
m_object->setCollisionShape(newShape);