Adding CCG stuff to MSVC 6.0 projectfiles

This commit is contained in:
Martin Poirier 2005-03-31 18:22:43 +00:00
parent bb29f12924
commit fd877b69b6

@ -44,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../lib/windows/bsp/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../lib/windows/bsp/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@ -162,6 +162,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\bmfont.c
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.c
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\blenkernel\intern\constraint.c
# End Source File
# Begin Source File
@ -174,6 +178,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\deform.c
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\blenkernel\intern\DerivedMesh.c
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\blenkernel\intern\displist.c
# End Source File
# Begin Source File
@ -274,6 +282,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\subsurf.c
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\blenkernel\intern\subsurf_ccg.c
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\blenkernel\intern\text.c
# End Source File
# Begin Source File
@ -342,6 +354,10 @@ SOURCE=..\..\..\source\blender\blenkernel\BKE_deform.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\blenkernel\BKE_DerivedMesh.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\blenkernel\BKE_displist.h
# End Source File
# Begin Source File
@ -476,6 +492,10 @@ SOURCE=..\..\..\source\blender\blenkernel\BKE_world.h
SOURCE=..\..\..\source\blender\blenkernel\BKE_writeavi.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.h
# End Source File
# End Group
# End Target
# End Project