forked from bartvdbraak/blender
Adding CCG stuff to MSVC 6.0 projectfiles
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parent
bb29f12924
commit
fd877b69b6
@ -44,7 +44,7 @@ RSC=rc.exe
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../lib/windows/bsp/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../lib/windows/bsp/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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@ -162,6 +162,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\bmfont.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenkernel\intern\constraint.c
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# End Source File
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# Begin Source File
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@ -174,6 +178,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\deform.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenkernel\intern\DerivedMesh.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenkernel\intern\displist.c
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# End Source File
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# Begin Source File
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@ -274,6 +282,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\subsurf.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenkernel\intern\subsurf_ccg.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenkernel\intern\text.c
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# End Source File
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# Begin Source File
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@ -342,6 +354,10 @@ SOURCE=..\..\..\source\blender\blenkernel\BKE_deform.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenkernel\BKE_DerivedMesh.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenkernel\BKE_displist.h
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# End Source File
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# Begin Source File
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@ -476,6 +492,10 @@ SOURCE=..\..\..\source\blender\blenkernel\BKE_world.h
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SOURCE=..\..\..\source\blender\blenkernel\BKE_writeavi.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.h
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# End Source File
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# End Group
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# End Target
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# End Project
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