Cycles / OSLGlobals:

* Fixes for changes in the Open Shading Langauge API from version 0.6.0: 11ce51418b

* Removed the need for ShadingSystemImpl.
This commit is contained in:
Thomas Dinges 2012-08-31 20:31:21 +00:00
parent 7ac0dd2953
commit fda711a851
2 changed files with 23 additions and 20 deletions

@ -60,7 +60,7 @@ struct OSLGlobals {
/* thread key for thread specific data lookup */ /* thread key for thread specific data lookup */
struct ThreadData { struct ThreadData {
OSL::ShaderGlobals globals; OSL::ShaderGlobals globals;
void *thread_info; OSL::PerThreadInfo *thread_info;
}; };
static tls_ptr(ThreadData, thread_data); static tls_ptr(ThreadData, thread_data);

@ -36,25 +36,27 @@ tls_ptr(OSLGlobals::ThreadData, OSLGlobals::thread_data);
void OSLShader::thread_init(KernelGlobals *kg) void OSLShader::thread_init(KernelGlobals *kg)
{ {
OSL::pvt::ShadingSystemImpl *ssi = (OSL::pvt::ShadingSystemImpl *)kg->osl.ss; OSL::ShadingSystem *ss = kg->osl.ss;
OSLGlobals::ThreadData *tdata = new OSLGlobals::ThreadData(); OSLGlobals::ThreadData *tdata = new OSLGlobals::ThreadData();
memset(&tdata->globals, 0, sizeof(OSL::ShaderGlobals)); memset(&tdata->globals, 0, sizeof(OSL::ShaderGlobals));
tdata->thread_info = ssi->create_thread_info(); tdata->thread_info = ss->create_thread_info();
tls_set(kg->osl.thread_data, tdata); tls_set(kg->osl.thread_data, tdata);
((OSLRenderServices *)ssi->renderer())->thread_init(kg); //((OSLRenderServices *)ssi->renderer())->thread_init(kg);
/* XXX not sure here - dingto */
thread_init(kg);
} }
void OSLShader::thread_free(KernelGlobals *kg) void OSLShader::thread_free(KernelGlobals *kg)
{ {
OSL::pvt::ShadingSystemImpl *ssi = (OSL::pvt::ShadingSystemImpl *)kg->osl.ss; OSL::ShadingSystem *ss = kg->osl.ss;
OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data); OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
ssi->destroy_thread_info(tdata->thread_info); ss->destroy_thread_info(tdata->thread_info);
delete tdata; delete tdata;
} }
@ -201,10 +203,10 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag) void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag)
{ {
/* gather pointers */ /* gather pointers */
OSL::pvt::ShadingSystemImpl *ssi = (OSL::pvt::ShadingSystemImpl *)kg->osl.ss; OSL::ShadingSystem *ss = kg->osl.ss;
OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data); OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
OSL::ShaderGlobals *globals = &tdata->globals; OSL::ShaderGlobals *globals = &tdata->globals;
OSL::pvt::ShadingContext *ctx = ssi->get_context(tdata->thread_info); OSL::ShadingContext *ctx = ss->get_context(tdata->thread_info);
/* setup shader globals from shader data */ /* setup shader globals from shader data */
sd->osl_ctx = ctx; sd->osl_ctx = ctx;
@ -214,7 +216,7 @@ void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, float randb, int
int shader = sd->shader & SHADER_MASK; int shader = sd->shader & SHADER_MASK;
if (kg->osl.surface_state[shader]) if (kg->osl.surface_state[shader])
ctx->execute(OSL::pvt::ShadUseSurface, *(kg->osl.surface_state[shader]), *globals); ss->execute(*ctx, *(kg->osl.surface_state[shader]), *globals);
/* flatten closure tree */ /* flatten closure tree */
sd->num_closure = 0; sd->num_closure = 0;
@ -259,10 +261,10 @@ static float3 flatten_background_closure_tree(const OSL::ClosureColor *closure)
float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, int path_flag) float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, int path_flag)
{ {
/* gather pointers */ /* gather pointers */
OSL::pvt::ShadingSystemImpl *ssi = (OSL::pvt::ShadingSystemImpl *)kg->osl.ss; OSL::ShadingSystem *ss = kg->osl.ss;
OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data); OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
OSL::ShaderGlobals *globals = &tdata->globals; OSL::ShaderGlobals *globals = &tdata->globals;
OSL::pvt::ShadingContext *ctx = ssi->get_context(tdata->thread_info); OSL::ShadingContext *ctx = ss->get_context(tdata->thread_info);
/* setup shader globals from shader data */ /* setup shader globals from shader data */
sd->osl_ctx = ctx; sd->osl_ctx = ctx;
@ -270,7 +272,7 @@ float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, int path_fl
/* execute shader for this point */ /* execute shader for this point */
if (kg->osl.background_state) if (kg->osl.background_state)
ctx->execute(OSL::pvt::ShadUseSurface, *kg->osl.background_state, *globals); ss->execute(*ctx, *(kg->osl.background_state), *globals);
/* return background color immediately */ /* return background color immediately */
if (globals->Ci) if (globals->Ci)
@ -336,10 +338,10 @@ static void flatten_volume_closure_tree(ShaderData *sd,
void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag) void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag)
{ {
/* gather pointers */ /* gather pointers */
OSL::pvt::ShadingSystemImpl *ssi = (OSL::pvt::ShadingSystemImpl *)kg->osl.ss; OSL::ShadingSystem *ss = kg->osl.ss;
OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data); OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
OSL::ShaderGlobals *globals = &tdata->globals; OSL::ShaderGlobals *globals = &tdata->globals;
OSL::pvt::ShadingContext *ctx = ssi->get_context(tdata->thread_info); OSL::ShadingContext *ctx = ss->get_context(tdata->thread_info);
/* setup shader globals from shader data */ /* setup shader globals from shader data */
sd->osl_ctx = ctx; sd->osl_ctx = ctx;
@ -349,7 +351,7 @@ void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int
int shader = sd->shader & SHADER_MASK; int shader = sd->shader & SHADER_MASK;
if (kg->osl.volume_state[shader]) if (kg->osl.volume_state[shader])
ctx->execute(OSL::pvt::ShadUseSurface, *(kg->osl.volume_state[shader]), *globals); ss->execute(*ctx, *(kg->osl.volume_state[shader]), *globals);
if (globals->Ci) if (globals->Ci)
flatten_volume_closure_tree(sd, globals->Ci); flatten_volume_closure_tree(sd, globals->Ci);
@ -360,10 +362,10 @@ void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int
void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd) void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd)
{ {
/* gather pointers */ /* gather pointers */
OSL::pvt::ShadingSystemImpl *ssi = (OSL::pvt::ShadingSystemImpl *)kg->osl.ss; OSL::ShadingSystem *ss = kg->osl.ss;
OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data); OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
OSL::ShaderGlobals *globals = &tdata->globals; OSL::ShaderGlobals *globals = &tdata->globals;
OSL::pvt::ShadingContext *ctx = ssi->get_context(tdata->thread_info); OSL::ShadingContext *ctx = ss->get_context(tdata->thread_info);
/* setup shader globals from shader data */ /* setup shader globals from shader data */
sd->osl_ctx = ctx; sd->osl_ctx = ctx;
@ -373,7 +375,7 @@ void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd)
int shader = sd->shader & SHADER_MASK; int shader = sd->shader & SHADER_MASK;
if (kg->osl.displacement_state[shader]) if (kg->osl.displacement_state[shader])
ctx->execute(OSL::pvt::ShadUseSurface, *(kg->osl.displacement_state[shader]), *globals); ss->execute(*ctx, *(kg->osl.displacement_state[shader]), *globals);
/* get back position */ /* get back position */
sd->P = TO_FLOAT3(globals->P); sd->P = TO_FLOAT3(globals->P);
@ -381,10 +383,11 @@ void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd)
void OSLShader::release(KernelGlobals *kg, const ShaderData *sd) void OSLShader::release(KernelGlobals *kg, const ShaderData *sd)
{ {
OSL::pvt::ShadingSystemImpl *ssi = (OSL::pvt::ShadingSystemImpl *)kg->osl.ss; OSL::ShadingSystem *ss = kg->osl.ss;
OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data); OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
OSL::ShadingContext *ctx = ss->get_context(tdata->thread_info);
ssi->release_context((OSL::pvt::ShadingContext *)sd->osl_ctx, tdata->thread_info); ss->release_context(ctx);
} }
/* BSDF Closure */ /* BSDF Closure */