forked from bartvdbraak/blender
Cycles / OSLGlobals:
* Fixes for changes in the Open Shading Langauge API from version 0.6.0: 11ce51418b
* Removed the need for ShadingSystemImpl.
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7ac0dd2953
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@ -60,7 +60,7 @@ struct OSLGlobals {
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/* thread key for thread specific data lookup */
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struct ThreadData {
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OSL::ShaderGlobals globals;
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void *thread_info;
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OSL::PerThreadInfo *thread_info;
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};
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static tls_ptr(ThreadData, thread_data);
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@ -36,25 +36,27 @@ tls_ptr(OSLGlobals::ThreadData, OSLGlobals::thread_data);
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void OSLShader::thread_init(KernelGlobals *kg)
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{
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OSL::pvt::ShadingSystemImpl *ssi = (OSL::pvt::ShadingSystemImpl *)kg->osl.ss;
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OSL::ShadingSystem *ss = kg->osl.ss;
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OSLGlobals::ThreadData *tdata = new OSLGlobals::ThreadData();
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memset(&tdata->globals, 0, sizeof(OSL::ShaderGlobals));
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tdata->thread_info = ssi->create_thread_info();
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tdata->thread_info = ss->create_thread_info();
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tls_set(kg->osl.thread_data, tdata);
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((OSLRenderServices *)ssi->renderer())->thread_init(kg);
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//((OSLRenderServices *)ssi->renderer())->thread_init(kg);
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/* XXX not sure here - dingto */
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thread_init(kg);
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}
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void OSLShader::thread_free(KernelGlobals *kg)
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{
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OSL::pvt::ShadingSystemImpl *ssi = (OSL::pvt::ShadingSystemImpl *)kg->osl.ss;
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OSL::ShadingSystem *ss = kg->osl.ss;
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OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
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ssi->destroy_thread_info(tdata->thread_info);
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ss->destroy_thread_info(tdata->thread_info);
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delete tdata;
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}
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@ -201,10 +203,10 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
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void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag)
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{
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/* gather pointers */
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OSL::pvt::ShadingSystemImpl *ssi = (OSL::pvt::ShadingSystemImpl *)kg->osl.ss;
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OSL::ShadingSystem *ss = kg->osl.ss;
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OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
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OSL::ShaderGlobals *globals = &tdata->globals;
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OSL::pvt::ShadingContext *ctx = ssi->get_context(tdata->thread_info);
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OSL::ShadingContext *ctx = ss->get_context(tdata->thread_info);
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/* setup shader globals from shader data */
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sd->osl_ctx = ctx;
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@ -214,7 +216,7 @@ void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, float randb, int
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int shader = sd->shader & SHADER_MASK;
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if (kg->osl.surface_state[shader])
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ctx->execute(OSL::pvt::ShadUseSurface, *(kg->osl.surface_state[shader]), *globals);
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ss->execute(*ctx, *(kg->osl.surface_state[shader]), *globals);
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/* flatten closure tree */
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sd->num_closure = 0;
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@ -259,10 +261,10 @@ static float3 flatten_background_closure_tree(const OSL::ClosureColor *closure)
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float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, int path_flag)
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{
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/* gather pointers */
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OSL::pvt::ShadingSystemImpl *ssi = (OSL::pvt::ShadingSystemImpl *)kg->osl.ss;
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OSL::ShadingSystem *ss = kg->osl.ss;
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OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
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OSL::ShaderGlobals *globals = &tdata->globals;
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OSL::pvt::ShadingContext *ctx = ssi->get_context(tdata->thread_info);
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OSL::ShadingContext *ctx = ss->get_context(tdata->thread_info);
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/* setup shader globals from shader data */
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sd->osl_ctx = ctx;
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@ -270,7 +272,7 @@ float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, int path_fl
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/* execute shader for this point */
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if (kg->osl.background_state)
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ctx->execute(OSL::pvt::ShadUseSurface, *kg->osl.background_state, *globals);
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ss->execute(*ctx, *(kg->osl.background_state), *globals);
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/* return background color immediately */
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if (globals->Ci)
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@ -336,10 +338,10 @@ static void flatten_volume_closure_tree(ShaderData *sd,
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void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag)
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{
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/* gather pointers */
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OSL::pvt::ShadingSystemImpl *ssi = (OSL::pvt::ShadingSystemImpl *)kg->osl.ss;
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OSL::ShadingSystem *ss = kg->osl.ss;
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OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
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OSL::ShaderGlobals *globals = &tdata->globals;
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OSL::pvt::ShadingContext *ctx = ssi->get_context(tdata->thread_info);
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OSL::ShadingContext *ctx = ss->get_context(tdata->thread_info);
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/* setup shader globals from shader data */
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sd->osl_ctx = ctx;
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@ -349,7 +351,7 @@ void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int
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int shader = sd->shader & SHADER_MASK;
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if (kg->osl.volume_state[shader])
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ctx->execute(OSL::pvt::ShadUseSurface, *(kg->osl.volume_state[shader]), *globals);
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ss->execute(*ctx, *(kg->osl.volume_state[shader]), *globals);
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if (globals->Ci)
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flatten_volume_closure_tree(sd, globals->Ci);
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@ -360,10 +362,10 @@ void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int
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void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd)
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{
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/* gather pointers */
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OSL::pvt::ShadingSystemImpl *ssi = (OSL::pvt::ShadingSystemImpl *)kg->osl.ss;
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OSL::ShadingSystem *ss = kg->osl.ss;
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OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
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OSL::ShaderGlobals *globals = &tdata->globals;
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OSL::pvt::ShadingContext *ctx = ssi->get_context(tdata->thread_info);
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OSL::ShadingContext *ctx = ss->get_context(tdata->thread_info);
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/* setup shader globals from shader data */
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sd->osl_ctx = ctx;
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@ -373,7 +375,7 @@ void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd)
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int shader = sd->shader & SHADER_MASK;
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if (kg->osl.displacement_state[shader])
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ctx->execute(OSL::pvt::ShadUseSurface, *(kg->osl.displacement_state[shader]), *globals);
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ss->execute(*ctx, *(kg->osl.displacement_state[shader]), *globals);
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/* get back position */
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sd->P = TO_FLOAT3(globals->P);
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@ -381,10 +383,11 @@ void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd)
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void OSLShader::release(KernelGlobals *kg, const ShaderData *sd)
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{
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OSL::pvt::ShadingSystemImpl *ssi = (OSL::pvt::ShadingSystemImpl *)kg->osl.ss;
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OSL::ShadingSystem *ss = kg->osl.ss;
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OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
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OSL::ShadingContext *ctx = ss->get_context(tdata->thread_info);
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ssi->release_context((OSL::pvt::ShadingContext *)sd->osl_ctx, tdata->thread_info);
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ss->release_context(ctx);
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}
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/* BSDF Closure */
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