Boolean crashed when using vertexcolors or UVs. The fix is disputable... it
just always returns a valid char * for "face vertex material", whatever
that may be... this fix seems not to break anything.

Also moved the report to Todo tracker, with message:

-> Need new Boolean maintainer!
This commit is contained in:
Ton Roosendaal 2006-11-04 13:47:11 +00:00
parent d471d2633c
commit fde6fc6dd4

@ -140,7 +140,7 @@ char* BOP_Material::getOriginalFaceVertexMaterial(int originalFaceVertex)
if (m_originalFaceVertices[i]==originalFaceVertex) b = true; if (m_originalFaceVertices[i]==originalFaceVertex) b = true;
else i++; else i++;
} }
return b ? getFaceVertexMaterial(i) : NULL; return b ? getFaceVertexMaterial(i) : m_faceVertexMaterial; /* ton: NULL return crashes... */
} }
/** /**