fix 2 bugs in project from view from a camera object

- panorama mode was scaled 2x too high.
- scaled camera objects would incorrectly effect the result.
This commit is contained in:
Campbell Barton 2011-07-03 10:48:18 +00:00
parent 78c43d18fc
commit fe62b62cb0

@ -70,7 +70,7 @@ void project_from_camera(float target[2], float source[3], UvCameraInfo *uci)
vec2d[0]= pv4[0]; vec2d[0]= pv4[0];
vec2d[1]= pv4[2]; vec2d[1]= pv4[2];
target[0]= angle * ((float)M_PI / uci->camangle); target[0]= angle * ((float)M_PI / uci->camangle);
target[1]= pv4[1] / (len_v2(vec2d) * uci->camsize); target[1]= pv4[1] / (len_v2(vec2d) * (uci->camsize * 2.0f));
} }
} }
else { else {
@ -146,7 +146,11 @@ UvCameraInfo *project_camera_info(Object *ob, float (*rotmat)[4], float winx, fl
uci.camangle= lens_to_angle(camera->lens) / 2.0f; uci.camangle= lens_to_angle(camera->lens) / 2.0f;
uci.camsize= uci.do_persp ? tanf(uci.camangle) : camera->ortho_scale; uci.camsize= uci.do_persp ? tanf(uci.camangle) : camera->ortho_scale;
if (invert_m4_m4(uci.caminv, ob->obmat)) { /* account for scaled cameras */
copy_m4_m4(uci.caminv, ob->obmat);
normalize_m4(uci.caminv);
if (invert_m4(uci.caminv)) {
UvCameraInfo *uci_pt; UvCameraInfo *uci_pt;
/* normal projection */ /* normal projection */