forked from bartvdbraak/blender
UI files:
* Naming convention fixes and one if / elif fix.
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@ -93,7 +93,7 @@ class DATA_PT_shape_curve(CurveButtonsPanel, Panel):
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col.label(text="Twisting:")
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col.prop(curve, "twist_mode", text="")
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col.prop(curve, "twist_smooth", text="Smooth")
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if is_text:
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elif is_text:
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col.label(text="Display:")
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col.prop(curve, "use_fast_edit", text="Fast Editing")
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@ -116,9 +116,9 @@ class DATA_PT_shape_curve(CurveButtonsPanel, Panel):
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if is_curve:
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col.label(text="Path / Curve-Deform:")
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sub = col.column()
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rowsub = sub.row()
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rowsub.prop(curve, "use_radius")
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rowsub.prop(curve, "use_stretch")
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subsub = sub.row()
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subsub.prop(curve, "use_radius")
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subsub.prop(curve, "use_stretch")
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sub.prop(curve, "use_deform_bounds")
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@ -322,10 +322,10 @@ class DATA_PT_font(CurveButtonsPanel, Panel):
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split = layout.split()
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col = split.column()
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colsub = col.column(align=True)
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colsub.label(text="Underline:")
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colsub.prop(text, "underline_position", text="Position")
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colsub.prop(text, "underline_height", text="Thickness")
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sub = col.column(align=True)
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sub.label(text="Underline:")
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sub.prop(text, "underline_position", text="Position")
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sub.prop(text, "underline_height", text="Thickness")
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col = split.column()
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col.label(text="Character:")
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