forked from bartvdbraak/blender
Increase limit for game simulation steps to 50, made it hard limit.
Soft limit is still 5, so should be pretty safe even if it's not supported well in all cases.
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@ -2515,8 +2515,8 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
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prop = RNA_def_property(srna, "physics_step_sub", PROP_INT, PROP_NONE);
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prop = RNA_def_property(srna, "physics_step_sub", PROP_INT, PROP_NONE);
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RNA_def_property_int_sdna(prop, NULL, "physubstep");
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RNA_def_property_int_sdna(prop, NULL, "physubstep");
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RNA_def_property_range(prop, 1, 50);
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RNA_def_property_ui_range(prop, 1, 5, 1, 1);
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RNA_def_property_ui_range(prop, 1, 5, 1, 1);
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RNA_def_property_range(prop, 1, 5);
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RNA_def_property_ui_text(prop, "Physics Sub Steps",
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RNA_def_property_ui_text(prop, "Physics Sub Steps",
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"Number of simulation substep per physic timestep, "
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"Number of simulation substep per physic timestep, "
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"higher value give better physics precision");
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"higher value give better physics precision");
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