forked from bartvdbraak/blender
Fix #32463, Cycles crashing. The particle system sync_recalc part was checking object data, which can be NULL and doesn't actually say anything about particles, removed.
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@ -97,7 +97,7 @@ bool BlenderSync::sync_recalc()
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light_map.set_recalc(*b_ob);
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}
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if(b_ob->is_updated_data() || b_ob->data().is_updated()) {
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if(b_ob->is_updated_data()) {
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BL::Object::particle_systems_iterator b_psys;
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for (b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys)
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particle_system_map.set_recalc(*b_ob);
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