Commit Graph

157 Commits

Author SHA1 Message Date
Andrea Weikert
68bb7e38ab MSVC projectfiles vc9
* fix for audio: added missing defines for WITH_OPENAL, WITH_JACK, WITH_SDL
* fixed linking for OpenAl, was still linking OpenAl32.dll instead of wrap_oal.dll
Should now work same as other buildsystems. 
Quick test showed Yay! Sound in sequencer back :)
2010-02-09 20:10:55 +00:00
Benoit Bolsee
81fd89c8e0 BGE: VideoTexture was not included, missing WITH_FFMEG defined. Fixed in all building system. 2010-02-07 14:12:39 +00:00
Benoit Bolsee
b6c643c19f Update MSVC project files. 2010-02-03 21:14:50 +00:00
Arystanbek Dyussenov
8597925736 COLLADA branch: updated vc9 project files and w32 scons config. 2010-01-30 18:03:18 +00:00
Benoit Bolsee
c070841acd Update MSVC project files 2010-01-27 13:39:56 +00:00
Benoit Bolsee
217c2638cc Update MSVC project files 2010-01-26 16:31:00 +00:00
Benoit Bolsee
7389bd53f9 Update MSVC project files 2010-01-24 13:03:49 +00:00
Andrea Weikert
870df309c5 MSVC 9 projectfiles
* update for animviz.c
* updated glew dependency for ghost.
2010-01-17 14:47:14 +00:00
Andrea Weikert
89033a6819 MSVC 9 projectfiles
* update for audaspace
* added object_bake.c
2010-01-05 19:22:48 +00:00
Benoit Bolsee
c033bf8957 MSVC project files 2009-12-22 19:50:20 +00:00
Andrea Weikert
ca16488e81 MSVC 9 compile fixes and cleanups
* added renamed files in revision 25337
* renamed BLI_util.h -> BLI_path_util.h for consistency
* cleanup of #includes: removed BLI_blenlib.h in favour of direct includes of the needed headerfiles in a few places.
* removed debug print in sequencer.c
* added missing include in blenkernel/blender.c -> bad dependency, needs to be fixed still
2009-12-13 17:46:30 +00:00
Andrea Weikert
86028a6631 Sequencer: Transform Strip updates (Durian wish)
Removed the Start/End Settings and the effect_fader from the sequencer transform strip. 
The transform strip can now only be animated directly by keying the Scale X, Scale Y, Translate X, Translate Y and Rotation values.

Caveat:
The uniform scale re-uses the Scale X value, so when changing the animation on Scale X in the non-uniform scaling case, the uniform scaling will be affected too. This was done to not break files for Durian. 

Note:
As much as I would have liked to clean up the TransformVars, it caused crashes of earlier versions of blender when opening the file.
The rna identifiers were also kept as to not break any existing animation on those keys.
2009-12-11 22:51:53 +00:00
Andrea Weikert
03634d47b0 MSVC projectfiles
* update for sculpt merge

NOTE: BLI_blenlib now uses functions in BL_gpu - I added the necessary include path to make it compile, but I'm not sure if this dependency shouldn't be avoided.
2009-12-11 18:02:42 +00:00
Andrea Weikert
ce65569708 MSVC 9 projectfiles
* added missing header BKE_sequence.h
* moved source folder back to correct place (was inside headers folder)
2009-12-10 00:20:19 +00:00
Andrea Weikert
177e27ea4b MSVC 9 projectfiles
* quick updates for bpy_driver.c
2009-12-09 18:38:55 +00:00
Andrea Weikert
d653b0c961 Few small things:
1. MSVC 9 projectfiles update (graph_header.c, action_header.c and nla_header.c removed)

2. Fix for opening the filebrowser when saving file for the first time (untitled.blend) from file menu

3. Add CROSS effect sequence type back to menu. (Durian fix)
Note: Removed SEQ_EFFECT from rna, since this no actual sequence type, but rather used to check for the effect bit.
2009-12-08 00:57:14 +00:00
Benoit Bolsee
1dcca75e04 Update MSVC9 project files 2009-12-04 10:45:23 +00:00
Benoit Bolsee
6bfb3cf6ef Update MSVC9 project files 2009-12-04 10:37:24 +00:00
Benoit Bolsee
b6ea979690 MSVC project files: enable Blender Game renderer. 2009-11-26 20:44:55 +00:00
Benoit Bolsee
5b722b1e87 BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
Even a static mesh can be used as replacement: the mesh
will be instantiated with the soft body settings of the
object. The position and orientation of the soft body
is preserved after the replacement.

Known limitation: the velocity of the soft body is reset
aftet the replacement. This is because soft body don't
have a well defined velocity.
2009-11-24 22:44:29 +00:00
Benoit Bolsee
ab6b1a363f Fix MSVC project files for blenderplayer: the player compiles and runs properly in debug and release mode. Still a problem with scons: the player compiles but crashes on startup. 2009-11-22 21:55:59 +00:00
Andrea Weikert
8fdaa263c0 MSVC 9 projectfiles
* Added GLEW_STATIC where necessary to make Blender compile again
* First attempt at compiling blenderplayer again - compiles, but doesn't link yet 
* removed deprecated SND_ functions from blenderplayer
2009-11-22 13:15:36 +00:00
Andrea Weikert
8522b4ede0 MSVC 9 projectfiles
* re-enabled collada now with hopefully correct debug libs
* python API IDProps added
2009-11-19 20:58:09 +00:00
Benoit Bolsee
fb4e3a13fc Update MSVC project files: disable COLLADA in debug build => runtime crash. 2009-11-15 23:46:13 +00:00
Benoit Bolsee
2646558079 Update MSVC project files 2009-11-13 13:06:26 +00:00
Andrea Weikert
12ee852c11 MSVC 9 projectfiles
* small maintenance: rna_fcurve_api.c added
2009-11-08 10:07:37 +00:00
Benoit Bolsee
d315af74f0 Update MSVC project files for openCollada. 2009-11-05 21:34:47 +00:00
Benoit Bolsee
e4617d8a5f MSVC project files update for collada. It won't compile yet, waiting for lib/windows/collada to be updated. 2009-11-01 17:12:09 +00:00
Andrea Weikert
059d4f181c file browser
* the code for BLI_is_dir can be shared on Windows, no need of extra implementation - error was usage of BLI_exists instead of BLI_exist! 
* left BLI_is_dir in since it's nicer to read and understand
* also removed deprecated outliner_header from MSVC projectfiles.
2009-10-19 19:26:28 +00:00
Benoit Bolsee
94d81336f1 Update MSVC project files 2009-10-11 21:13:32 +00:00
Andrea Weikert
ab287786b1 2.5 MSVC projectfiles_vc9
eek, forgot to add file in last commit
2009-10-08 12:13:23 +00:00
Andrea Weikert
c1302cfa95 2.5 MSVC9 projectfiles
Quick update:
* added new raytrace lib
* added gpu_buffer.c
2009-10-08 11:12:03 +00:00
Benoit Bolsee
e136f4f2bd Update MSVC project files 2009-09-30 19:51:12 +00:00
Benoit Bolsee
1483fafd13 Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
Benoit Bolsee
3e59a88450 Fix compilation problem in Windows and update project files 2009-09-24 09:29:59 +00:00
Andrea Weikert
2c871f722d 2.5 MSVC projectfiles
* maintenance (added poseSlide.c)
2009-09-20 11:13:57 +00:00
Benoit Bolsee
a911fd88af Update MSVC project files. 2009-09-17 11:17:49 +00:00
Benoit Bolsee
971e984b08 Update MSVC project files 2009-09-15 13:28:36 +00:00
Andrea Weikert
9a25d22326 2.5 filebrowser
Appending and Linking 
* Linking Operator, invokes filebrowser for Append/Link
* Separated the append/link function into three parts:
** BLO_library_append_begin finds main for appending
** BLO_library_append_named_part appends one Object,Group, Material, ...
** BLO_library_append_end actually reads and expands the libraries

NOTE 1:
I also changed the returned properties for the filebrowser operators to the following convention:
"path" - the full path to a file or directory, means what is in directory + filename buttons in filebrowser
"directory" - the content of the directory button in filebrowser
"filename" - the content of the filename button in filebrowser
Usually only path should be required, but in some cases it might be more convenient to retrieve the parts separately.

Ton, Brecht: If you have time to take a look, let me know if anything needs to be fixed.
2009-09-12 19:54:39 +00:00
Andrea Weikert
0bc8fd08e7 Blender 2.5 MSVC 9 projectfiles
* maintenance: 
** nodes/intern/CMP_nodes/CMP_colorMatte.c
** nodes/intern/CMP_nodes/CMP_distanceMatte.c
** nodes/intern/CMP_nodes/CMP_levels.c
* smoke include dir added to GL_gpu library
2009-09-12 12:34:33 +00:00
Andrea Weikert
ace94617c7 2.5 MSVC projectfiles
* small maintenance for split files in editors/object
2009-09-09 18:18:09 +00:00
Brecht Van Lommel
3daa283604 2.5: Object module
* Split object_edit.c into multiple files:
  object_add.c, object_edit.c, object_hook.c, object_relations.c,
  object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
  object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
  * vertex group menu and set active
  * apply location, rotation, scale, visual transform (location is new)
  * make local
  * make vertex parent
  * move to layer
  * convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
  up here...
2009-09-09 11:52:56 +00:00
Andrea Weikert
01eaf4fd5f 2.5 MSVC 9 projectfiles
* maintenance
2009-09-07 18:44:01 +00:00
Benoit Bolsee
af85ee01f8 Update MSVC project files. 2009-08-28 13:42:58 +00:00
Andrea Weikert
0ff90bb258 blender 2.5 MSVC projectfiles
* update for bpy_array.c
2009-08-25 17:32:01 +00:00
Andrea Weikert
7288bacad9 blender 2.5 MSVC projectfiles
* update for volume rendering
* update for audaspace jack
* update for rna: animation_api.c, scene_api.c
2009-08-25 17:05:04 +00:00
Andrea Weikert
977a50ad77 2.5 MSVC projectfiles maintenance
* AUD_filefactory added.
* imbuf added to RNA include dirs.
2009-08-22 08:35:39 +00:00
Benoit Bolsee
6dbadb23ce update MSVC project files. 2009-08-20 09:18:55 +00:00
Andrea Weikert
92cfad965d 2.5 MSVC 9 projectfiles maintenance
* rev. 22367: splitting of anim_channels.c
* rev. 22383: units.c in blenkernel added
* Fix include paths was intern/audaspace, code expected intern/audaspace/intern
2009-08-12 18:06:30 +00:00
Benoit Bolsee
578000b2ca MSVC project files: removed SoundSystem completely 2009-08-10 21:53:19 +00:00