Commit Graph

10 Commits

Author SHA1 Message Date
Daniel Genrich
7f15445629 Fix for libopenjpeg to enable win64 compile (is in their tracker and will most likely be included in next release) 2009-04-19 16:35:20 +00:00
Kent Mein
d17ca2179d Addes libopenjpeg (jpeg2000) support to the Makefiles
Kent
2009-03-10 16:04:29 +00:00
Kent Mein
78af62bec8 Addes jpeg2000 support to cmake.
I also did some small tweaks.  removed ifdef's for pluginapi
didn't need them there.
Fixed it so the filesel shows jp2 as image files.
(I'm going to do makefiles next)

Kent
2009-03-06 15:46:13 +00:00
Campbell Barton
fd1adb58eb better remove t1_generate_luts.c rather then in scons. 2009-02-26 09:14:10 +00:00
Campbell Barton
f87194820b openjpeg contained a C file with a main() function, user reported it was overriding blenderplayers.
remove this file from building, other build systems should do this too.
2009-02-26 04:40:00 +00:00
Nathan Letwory
ca5fe954f4 * make sure openjpeg stuff compiles and links properly.
- since we use this only as statically linked, I took out
    some confusing #ifdefs.
2009-01-24 18:09:03 +00:00
Nathan Letwory
f59f5e67a5 * doing some warning cleaning
* accidently left priority tests around.
2008-11-04 23:46:01 +00:00
Nathan Letwory
beea73b110 * enable openjpeg building for win32/msvc
* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems
  - I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution
    This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
2008-11-04 23:04:15 +00:00
Peter Schlaile
f72d450ae9 == redcode ==
This makes it work for Mac OS X. Thanks to Jean-Luc Peuriere for the patch.
2008-06-10 05:12:51 +00:00
Peter Schlaile
ca8aa8c901 == RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.

It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00