Commit Graph

28675 Commits

Author SHA1 Message Date
Campbell Barton
063dd4f60a svn merge ^/trunk/blender -r42197:42221 2011-11-28 17:09:13 +00:00
Campbell Barton
c126bfba82 view3d - replace magic numbers with an enum to be used with mesh_foreachScreenVert, mesh_foreachScreenEdge since it wasnt clear how the values are used.
also resolved use of un-initialized variable.
2011-11-28 16:44:17 +00:00
Sergey Sharybin
9c156c550f Fix #29434: Cone collision bounds is on the wrong axis
Because of strange reason, cone boundbox was rotated and it wasn't
reflecting physics engine which used "correct" cone boundbox.

Changed displaying of cone bounding box type.
2011-11-28 16:25:42 +00:00
Bastien Montagne
424acd9676 Fixes and tweaks to RNA messages (found while translating in french).
Also setting better default values in WeightVGProximity modifier
2011-11-28 15:41:32 +00:00
Campbell Barton
173b956ea2 fix for missing NULL check in remove doubles. 2011-11-28 15:31:34 +00:00
Brecht Van Lommel
7baaa08211 Fix #29389: cycles viewport render not updating on frame changes. This sort of
worked by accident before, because of flags that weren't cleared properly. Now
moved the call to update render engines into scene_update_* itself.
2011-11-28 14:55:35 +00:00
Sergey Sharybin
9f3c921957 Camera tracking: moved camera solver into it's own job
In some cases solving can take a while (especially when refining is used)
and keeping interface locked is a bit annoying. Now camera solver is moved
to job system and interface isn't locking.

Reporting progress isn't really accurate, but trying to make it more linear
can lead to spending more effort on it than having benefit. Also, changing
status in the information line helps to understand that blender isn't hang
up and solving is till working nicely.

Main changes in code:
- libmv_solveReconstruction now accepts additional parameters:
  * progress_update_callback - a function which is getting called
    from solver algorithm to report progress back to Blender.
  * callback_customdata - a user-defined context which is passing
    to progress_update_callback so progress can be updated in needed
    blender-side data structures.

  This parameters are optional.

- Added structure MovieTrackingStats which is placed in MovieTracking
  structure. It's supposed to be used for displaying information about
  different operations (currently it's only camera solver, but can be
  easily used for something else in the future) in clip editor.
  This statistics structure is getting allocated for time operator is
  working and not saving into .blend file.

- Clip Editor now displays statistics stored in MovieTrackingStats structure
  like it's done for rendering.
2011-11-28 13:49:42 +00:00
Sergey Sharybin
a3623a046b Camera tracking: merging tracking presets stuff from tomato branch
This commit implements:

- Configurable settings for newly creating tracks
  Now it's possible to set tracking algorithm and it's settings for
  all newly creating tracks including manual tracks creation and
  tracks creation by "Detect Features" operator.
- Moves margin, frames limit and adjust frame inside per-track
  settings.
  Was request from Francois for this.
- Adjust Frames replaced with menu called Pattern Match where it's
  possible to choose between matching pattern from keyframe frame
  or from previously tracked frame.
  Didn't see somebody used adjust frames values differ from 0 and 1,
  and this menu should make things more clear here/
2011-11-28 13:26:46 +00:00
Andrew Wiggin
e73176ddfb fix for [#29437] normals incorrect using bevel modifier in edit mode 2011-11-28 10:57:30 +00:00
Antony Riakiotakis
911be02fcd remove duplicate extern_colamd from blenderplayer cmake 2011-11-28 08:38:08 +00:00
Sergey Sharybin
f1538cff30 Fix typo in track selection operator.
Found by Campbell Barton, thanks.
2011-11-28 07:18:53 +00:00
Campbell Barton
2e4d1222c8 fix for building as a python module 2011-11-28 07:02:38 +00:00
Campbell Barton
f8d5a01562 more work on getting bmesh dirty index flags reliable.
now there very close, some hard to redo cases to check on.
2011-11-28 06:49:16 +00:00
Campbell Barton
8d6b280cac minor changes
- comment BM_SetIndex as setting dirty.
- have alloc_flag_layer validate the index data and clear the dirty flag since it loops on the data anyway.
2011-11-28 05:56:00 +00:00
Campbell Barton
969895a0bc fix for minor memory leak for BMO_VInitOpf() in an error case, also use the BLI version of strdup(). 2011-11-28 05:00:34 +00:00
Campbell Barton
52558fbe2e basic bevel modifier working again in bmesh, closely matches the edge split modifier since it calls out to the bevel operator.
- edge angles are ok
- width is interpreted as percent

added BMESH_TODO comments with details about what needs working on.
2011-11-28 04:19:44 +00:00
Campbell Barton
9776f56a39 change edge split modifier to loop over all edges and compare the face angles, rather then looping over all faces and looking at every faces-edges-fance which would compare faces twice. 2011-11-28 03:41:14 +00:00
Campbell Barton
8aeaa442bc use lower angle when checking to draw an edge, adding uv sphere looked strange 2011-11-28 03:07:12 +00:00
Campbell Barton
53b8c63904 Superficial changes for bmesh bevel to sync with bmesh branch, also noticed length comparison can be done without sqrt for baking. 2011-11-28 03:01:06 +00:00
Campbell Barton
f246672811 when comparing lengths no need to sqrt 2011-11-28 01:20:53 +00:00
Campbell Barton
ac4b9ffcf3 2 of the 3 places that check 2 edges share a vertex were incorrect (silly mistake)
so make into a function: BM_Edge_Share_Vert()
2011-11-28 00:27:26 +00:00
Campbell Barton
2022580ce1 svn merge ^/trunk/blender -r42194:42197 2011-11-27 23:56:29 +00:00
Campbell Barton
756edb34c6 remove redundant check 2011-11-27 23:49:09 +00:00
Campbell Barton
a2e1060862 quiet some warnings and logical errors.
- curve map insert point had a nested loop which used the same value to index different arrays.
- dynamic paint used ternary operator where both outcomes were the same.
2011-11-27 23:41:01 +00:00
Campbell Barton
3bccd1ffed svn merge ^/trunk/blender -r42182:42194 2011-11-27 21:18:59 +00:00
Campbell Barton
1ca7c2e4f3 BLI_mempool_findelem() only worked when no elements were freed, use the iterator for now. 2011-11-27 21:11:17 +00:00
Sergey Sharybin
8a37378adb Do not use search area of unselected tracks when searching for nearest
track on mouse selection operator.
2011-11-27 19:27:13 +00:00
Sergey Sharybin
5bac67956c Camera tracking: refactor of tracks synchronization stuff
Currently this stuff is used for 2d tracking job only, but the same
thing would necessary for camera solver job, so moved it into more
general utility stuff.
2011-11-27 19:17:59 +00:00
Campbell Barton
aad88b560b enable multires baking code, this works between different multires levels but currently not baking to level 0, added TODO in code. 2011-11-27 16:50:25 +00:00
Campbell Barton
985e77b723 accessing rna 'default_flag' attribute of a non enum-flag could crash. eg.
bpy.types.Modifier.bl_rna.properties["type"].default_flag

now check the default/default_flag match the enum property they are used with.
2011-11-27 14:13:10 +00:00
Brecht Van Lommel
7025f13894 UI: tweak to panel header padding, made region expander a bit smaller and
fix bug #29422, left expander drawing over adjacent editor.
2011-11-27 14:06:47 +00:00
Campbell Barton
565e2b4d73 use faster method of getting vert/edge/face indices which uses BLI_mempool_findelem to skip over chunks rather than going over every element 2011-11-27 02:05:46 +00:00
Campbell Barton
7553440aa4 svn merge ^/trunk/blender -r42172:42182 2011-11-27 01:42:56 +00:00
Campbell Barton
8423b1b33a mempool utility function to get the element at an index BLI_mempool_findelem(), not used yet. 2011-11-27 01:20:08 +00:00
Bastien Montagne
65cf6256f5 Fix [#29410] Blender svn 2.60.5 r42177, compositor, glare node bug.
The problem was in fact in the changes made to blend_ramp() func at rev42164. The checks on green pointer (if(g) {...) were checking the existance of a valid value (i.e. if input color was rgb or only shades of grey in r pointer), but as we get now a full float[3] pointer, this test is no more possible. And doing if(r_col[1]) {... was wrong, as it only broke things in case green was 0.0 (which was the case with the generated glare color of bug report).

So, just removed all those tests!
2011-11-26 21:42:04 +00:00
Campbell Barton
40727d318d fix [#29380] VParent + Mask Mod,
line was out of sync with trunk
2011-11-26 20:48:18 +00:00
Brecht Van Lommel
6f1473fb7c Fix #29406: show Sequence as render layer when rendering from sequencer, to make
it more clear what was rendered.
Fix #29407: external engine api doesn't support full sample yet, would give too
dark render result.
2011-11-26 18:33:31 +00:00
Campbell Barton
3db309ee50 fix for own error with id props when adding byte strings 2011-11-26 17:22:11 +00:00
Campbell Barton
3b5bcab09c svn merge ^/trunk/blender -r42139:42172 2011-11-26 16:29:14 +00:00
Campbell Barton
d52a811052 minor bpy api edits
- strict check for rna properties
- formatting edits (120 line width)
- use PyDoc_STRVAR macros for getset docstrings
2011-11-26 15:18:30 +00:00
Antony Riakiotakis
57731da05b Add missing GLEW_STATIC definition, causing link errors. 2011-11-26 15:08:01 +00:00
Bastien Montagne
fdfd7045eb A bunch of fixes and tweaks in RNA messages, found while translating them in french... 2011-11-26 12:30:01 +00:00
Lukas Toenne
f0b9a39981 Fix for linking cycles group nodes in the sidebar menu (bug #29403). The template for ntreeAddNode needs not only the node group pointer but also the NODE_GROUP id for the base type. 2011-11-26 11:08:20 +00:00
Campbell Barton
8ab167d33d pass args as vectors to opengl functions where possible. 2011-11-26 05:10:53 +00:00
Campbell Barton
6736576f6d replace FILE_MAXDIR + FILE_MAXFILE with FILE_MAX 2011-11-26 04:07:38 +00:00
Campbell Barton
af7288c407 minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
also make particle draw use a float vec.
2011-11-26 03:13:54 +00:00
Campbell Barton
491526e5ed add null check, crashes py 3.3 which isn't released but adding the check is harmless 2011-11-26 02:33:57 +00:00
Campbell Barton
f1996b5601 fix in DM_to_mesh() for bmesh - would crash rendering NGons with cycles 2011-11-25 22:32:58 +00:00
Andrew Wiggin
30b6dacb4b Enable building cycles in bmesh branch
This change adds RNA access to tesselated face UVs and colors (MTFACE and MCOL), primarily for use by plugin renderers (e.g. cycles). The RNA mesh properties to get to these are prefixed with "tessface_" and additionally the help text states that these are for renderers, to try not to confuse existing mesh editing tool scripts into thinking they could just start using these values.
2011-11-25 13:28:04 +00:00
Sergey Sharybin
951c1798ab Do not use transparent rendering in 3d viewport for objects which are in edit mode
Transparent rendering can't be implemented in way it gives accurate shading in
3d viewport. It's acceptable for object mode, but when you're in edit mode
it gives more problems than benefits of seeing transparent faces.

This is possible fix for for weird polygons in [#29255] Object invisible and weird polygons appearance
2011-11-25 12:55:42 +00:00