Campbell Barton
46f89336d6
fix for autocomp., was raising an error when autocompleating functions defined in the console because their file wasnt found (which is correct in this case).
2010-07-14 14:56:33 +00:00
Campbell Barton
93bc6fb829
py console autocomp. fix
...
import missing_mod
...would raise an error.
2010-04-25 15:21:46 +00:00
Campbell Barton
3871cb78bc
autocompete was matching import_foo as import keyword.
...
breaking autocomp. on import_scene_obj for eg.
2010-02-14 12:23:25 +00:00
Campbell Barton
7fc4ab2aab
add pep8 headers so these scripts spit out errors when running pep8.
...
made some changes but mostly these scripts will give pep8 warnings.
2009-12-13 14:38:30 +00:00
Campbell Barton
926201acf8
- string copy without .py wasnt terminating the string
...
- console import autocomplete wasnt including modules defined in C like BGL, Mathutils
2009-12-07 14:09:53 +00:00
Campbell Barton
f25bc95688
missed committing this file (from Stani's patch)
2009-11-07 14:17:49 +00:00
Campbell Barton
cc2476fde5
patch from Stani, support for function arguments in autocomplete
2009-11-06 08:53:07 +00:00
Campbell Barton
ae9eae222c
Patch from Stani for autocomplete
...
adds ability to complete in these situations
bpy -> bpy.
bpy.data.objects -> bpy.data.objects["Mesh"]
my autocomplete could only do bpy -> bpy.
2009-10-30 09:34:57 +00:00
Campbell Barton
4b3fd4a8e0
replacement for my own autocomplete module by stani
...
--- from his patch
All the functionality is in the console
folder:
- intellisense.py: the central module which loads others on demand
- complete_namespace: more or less a replacement for the old autocomplete.py
- complete_import: module completion (I find this very handy, not just luxury)
These complete_* modules work very simple and should also work outside blender. You give some input and it returns a list with possible completions.
autocomplete.py is now deprecated.
2009-10-29 20:55:45 +00:00