Brecht Van Lommel
22abc63f67
Cycles: ambient occlusion support, with AO factor and distance, and a render pass.
...
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/World#Ambient_Occlusion
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Lighting_Passes
2012-02-28 16:45:08 +00:00
Brecht Van Lommel
b65061e2ae
Cycles: code refactoring, to do render layer visibility test a bit different,
...
replacing the camera visibility flag with object layer flags.
2011-12-21 20:51:43 +00:00
Brecht Van Lommel
238f3a7d34
Cycles: seed value to get different noise values from renders, there was a patch
...
for this but I've implemented it differently.
2011-10-29 14:27:24 +00:00
Brecht Van Lommel
7600c687b2
Cycles: fix sampling issue with certain (transparent) max bounce settings, and
...
tweak presets/defaults to use 128 instead of 1024.
2011-10-16 17:06:01 +00:00
Brecht Van Lommel
df625253ac
Cycles:
...
* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node
Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
2011-09-01 15:53:36 +00:00
Ton Roosendaal
da376e0237
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
...
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00