Chris Want
341f50c4f7
Makefile support for bullet2 ... please test
2006-11-22 19:05:35 +00:00
Jiri Hnidek
2ee42ac01e
Huge commit: VERSE
...
- All code is in #ifdef ... #endif
- Only make build system is supported and you have to add:
export WITH_VERSE=true
to user-def.mk file
- Blender can share only mesh objects and bitmaps now
- More informations can be found at wiki:
http://mediawiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlender
http://mediawiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlenderUserDoc
I hope, that I didn't forget at anything
2006-08-20 15:22:56 +00:00
Peter Schlaile
9be8517ca3
== FFMPEG ==
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Merge conflict indicators left... arghh.
2006-06-25 19:16:45 +00:00
Peter Schlaile
347df56270
== FFMPEG ==
...
Added Cygwin / mingw default location also
2006-06-25 19:15:50 +00:00
Peter Schlaile
3f34e2a180
== FFMPEG ==
...
Added extern/ffmpeg.
Gets only build on WITH_FFMPEG=true and NAN_FFMPEG = LCGDIR/ffmpeg.
2006-06-25 18:25:36 +00:00
Kent Mein
43b0fb0b09
When I made solid and qhull not build when not needed I switched their
...
order around. solid depends on qhull headers so this fixes it.
(you would only notice if you did not have the qhull headers in blender/../lib)
Kent
2006-06-23 16:35:44 +00:00
Kent Mein
ad388f6a39
small fix to make it so solid and qhull are not build if not needed.
...
Got the go ahead on #blendercoders, Erwin if you need my address to
hunt me down I'll email it to you. ;)
Kent
2006-06-21 15:27:49 +00:00
Erwin Coumans
745fc2f9d0
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
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So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene.
sorry if this breaks your builds!
2005-10-23 17:55:19 +00:00
Chris Want
4a50f5b593
Support for 'Bullet' in the Makefiles. Enable with:
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export NAN_USE_BULLET=true
in environment, or in user-def.mk
2005-08-18 06:07:02 +00:00
Kent Mein
8c4608bbf4
I updated the FREETYPE2 checks so it didn't build freetype stuff
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if WITH_FREETYPE2 was set to false.
Also added/cleaned up source/nan_compile.mk NAN_NOKETSJI stuff a hair.
Kent
2005-02-18 16:52:03 +00:00
Kent Mein
26f63bfa19
Added bFTGL to extern and updated the Makefiles. I'm guessing there will
...
need to be tweaks but it seems to work on my linux box. I haven't
touched any of the other build systems so those will need to be done.
We probably don't need all of this stuff but I figured better to add a little
too much then to little.
Kent
2005-01-21 05:15:33 +00:00
Chris Want
83222e376e
Make sure directory $(OCGDIR)/extern is created before building extern
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stuff.
2004-08-21 19:12:59 +00:00
Kester Maddock
5ff83fa2b8
One more cleanup for MSVC - need separation for debug/release because MSVC can't handle debug and optimisation flags at the same time.
2004-07-17 04:59:25 +00:00
Kester Maddock
a57cd82e9f
Remove all the autoconf stuff for QHull & SOLID and use the Makefiles.
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This should make building Solid & Qhull much more reliable.
2004-07-17 02:44:24 +00:00
Hans Lambermont
dd2a4a0249
extend clean target for qhull and solid
2004-05-14 20:40:56 +00:00
Kester Maddock
762b07f13d
Enable doubles internally in Solid for the Makefile build system.
2004-05-05 04:12:53 +00:00
Chris Want
79f3e88021
Build blender with solid-based gameengine on irix using pre-compiled
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libs. I turned off the automatic building of solid in extern/ for
irix since the vendor supplied build system does not work well.
Note to JW: this can be built with either mipspro 7.3 or 7.4
(I needed to archive solid with "CC -ar ..." for this to work
with 7.3).
2004-05-04 04:55:24 +00:00
Hans Lambermont
fb72b8d937
- build qhull and solid (next to ode)
2004-05-03 17:58:36 +00:00
Hans Lambermont
016cca242f
reshuffle the 'install' target :
...
- 'all' in extern/ first builds every subdir, then also 'install's the
header files and the library. This way a top-level Makefile only needs
to call 'all' for extern/ and have it build and install.
- 'clean' still works as it should
2003-01-19 21:17:45 +00:00
Hans Lambermont
80acb04124
Enable automated build and install runs on FreeBSD for ODE.
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ODE does not build on FreeBSD out of the box, so an automated patchfile
is included as well.
The 'clean' target reverses the patches that were done by 'all'.
2003-01-11 23:20:10 +00:00
Hans Lambermont
97fece8cde
Build and install ode in lib/<platform>
...
Only enabled for Linux now, and not even tested yet :-P (what do you
mean 'in a hurry' ;-)
2003-01-11 19:14:34 +00:00