svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD
Notes:
* Game and sequencer RNA, and sequencer header are now out of date
a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
not needed anymore.
* Fix "duplicate strip" always increase the user count for ipo.
* IPO pinning on sequencer strips was lost during Undo.
- calling Text_reset within C/Api funcs didnt decref the Py_None Text_reset returned.
- Text_delete wasnt checking if the input was an int.
- a number of functions wernt checking if the text was removed.
console.py
- added clear output
- command history leaves empty command before wrapping
- add imports as dummy user input so commands written to a text file will run.
- faster writing of output to a textblock.
console - Ctrl+Tab was autocomplete but that conflicted with weightpaint. Use Ctrl+Enter and Shift+Enter for newline without executing.
also made console.py import bpy.
* stopped bpy from importing automaticaly as decieded in the meeting.
* removed Blender.Main, since we agree it will be called bpy, renamed files also.
* updated epydocs from this and last commit.
* updated scripts to use bpy.*, and bugfix's for widgetwizard
console.py - if the scriptdir didnt exist it would do an error, now just ignore and dont try to do the console_autoexec.py stuff
doc_browser.py - If you typed in an invalid module it would give an error and exit, now have a message instead.
The orange -> HEAD merge reverted some scripts to older versions. This only
affected the ones that already existed before the orange branch.
Minor issue, easy to fix.
All in all, kudos to kaito, Hos and others for all the hard work in
bringing (coding, merging) all these changes to the main branch.
- updating some bundled scripts, thanks to authors Jean-Michel Soler, Campbell Barton and Anthony D'Agostino.
BPython:
- removing wrong fix from BGL.c's glDrawPixels.
note: applied guitargeek's setName patch to Blender.Key, but saw that he updated it with more functionality and assigned to stivs, so I won't commit this old version.
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
- fixing bug reported by Paolo Colombo: space handler slinks set for a 3d view were not set when the area got maximized;
- Blender.Object: added object.isSB() method to know if an object is a soft body (has ob->soft != NULL). Used in fixfromarmature.py.
Scripts:
- updates: batch_name_edit (Campbell), fixfromarmature (JMS);
- additions:
X3D exporter by Bart;
Envelope Suite by Jonas Petersen;
BVH 2 Armature by Jean-Baptiste Perin;
Camera Changer by Regis Montoya (3R);
Interactive Console by Campbell (ideasman).
- tiny updates in other scripts.