So now it's possible to copy-paste splines between layers.
Implementation is pretty much straightforward and duplicates
some logic which we've got in sequencer/tracking clipboards.
Will work on a common routine for clipboards later, for now
it's not so much crucial to have.
For example for vector displacement, you may have an EXR texture that has
negative colors values. Blender clamps these by default, now the Colors panel
for textures has a Clamp option to disable this clamping.
This option affects all texture types and is enabled by default, you need
to disable it if you want negative values to have an influence.
Patch by Fredrik Hansson with modifications by me.
This commit introduces the ability to make the Build Modifier operate in reverse,
essentially allowing it to be used as a "deconstruction" effect.
(See D219 for more details about use cases for this)
This adds an ImageUser to such empties with all the typical settings.
Reviewed By: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D108
We do keep it when typing an new directory name in the directory text field.
Reviewed By: brecht, billrey
Differential Revision: https://developer.blender.org/D188
When trying to scale bones in EditMode and the bones were drawn using envelope display mode,
this resulted in the joint radii (i.e. the inner part of envelopes) being adjusted instead.
It turns out that this was due to an old hack that was put in place back in 2.4x (see the
tracker logs for full details of the problem here).
This commit introduces the following fixes:
1) Removed the old hack. Scaling (S) works normally now.
2) Ctrl-Alt-S (i.e. "Scale Envelopes/BBones") is as-is.
That is, it is used to adjust the size falloff-region around a bone
(i.e. the "dist" property)
3) Added Alt-S hotkey in EditMode for armatures for adjusting the radii of bones.
This change just means that the "TFM_BONE_ENVELOPE" mode is now able to be
accessed from the UI as a tool on its own right (instead of being accessible
via the old undocumented hack). This tool adjusts the radii of the bone joints,
which define the actual full-influence region of the envelopes.
- Add paste from system clipboard which behaves like paste from file.
- Paste from file now replaces the selection rather then just adding to the end.
- Move paste operations into the 'Edit' menu.
- Added generic paste functions: font_paste_wchar, font_paste_utf8.
- Fix paste max length check not taking the selection length into account.
This creates the initial two tabs for Edit Mode to makes the new toolbar tabs usable. Further toolbar organization is to follow, but this at least makes the features work with the current organization.
This makes the panel slightly cleaner, giving more separation between the distinct elements. It also adds a new "Measure" label, so that the Ruler/Protractor is not so closely "related" to the Grease Pencil.
This adds the remaining object categories to the Create tab, including Nurb Surfaces, Lamps, Meta objects, etc. I've also updated the labeling for the various buttons to be consistent with one another.
This adds buttons in the 3D View toolbar to add new mesh objects to the scene. These buttons are added via the Create tab/category, soon to be populated with other object types as well.
A panel is added for both Object mode and Edit mode so as to not display in incorrect context (such as Pose Mode).
This updates the organization and naming of the Basic tab for the 3D View toolbar. It reorganizes the tools that were already there and adds Mirror and Duplicate Linked object operators.
Summary:
Here are the initial tabs for the 3D View Object Mode toolbar. This is based on the discussions between myself and @billrey in T37569
P.S. apologies for the duplicate. The first one I mistakenly sent to the Edit Mode task, T37568. I have corrected it and also made a couple changes, per @campbellbarton's request.
Reviewers: campbellbarton
CC: campbellbarton, brecht, billrey
Maniphest Tasks: T37569
Differential Revision: http://developer.blender.org/D129
This aligns the User Preferences > File > Author field and label horizontally, saving space and making it more consistent with author text fields within the same section.
This commit adjusts the spacing of the items in User Preferences > System. The spacing is adjusted via separators between each section of options. This better differentiates between groups of options. It also removes a few extra separators for more consistency.
The options are:
Base: Base mesh
Deform: shape keys and deform modifiers
Final: All deformations and modifiers
It would be nice to have a way of specifying where exactly in the
modifier stack the collision shape is generated. However this is not
staight forward since the rigid body simulation is not part of the
modifier system and would require hacks to make it work.
It is now possible to display per-frame track reprojection
error in curve view of clip editor. Simply enable corresponding
option in filter buttons.
Currently displayed using blue color which might confuse with
average reprojection error, further color tweaks are possible
and easy.
Also changed icon track x/y curves. Better icons here are
really appreciated.
Previously there was no way to see if autopack was enabled. Now the external
data menu has 3 entries instead of 2:
* Automatically Pack Into .blend (with checkbox to indicate autopack on/off)
* Pack All Into .blend
* Unpack All Into Files
Fixes T37608, includes modifications by Brecht from the original patch.
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D118