Chris Want
1f668df514
Irix will now link to ode
2003-03-31 17:27:20 +00:00
Wouter van Heyst
22305bc08d
FreeBSD can use the exact same python includes as everyone else
2003-03-25 23:36:40 +00:00
Hans Lambermont
1a32da86f1
skip BlOde for irix
2003-01-11 22:10:00 +00:00
Hans Lambermont
080dd299d6
- use ODE in lib/ for FreeBSD
...
- use default python library path
- remove obsolete SSR comments
2003-01-04 20:20:54 +00:00
Hans Lambermont
302399b9d0
and the other FreeBSD python locations.
2003-01-04 01:41:19 +00:00
Kent Mein
f1c4f705a1
Removed the config.h thing from the .h's in the source dir.
...
So we should be all set now :)
Kent
--
mein@cs.umn.edu
2002-12-27 13:11:01 +00:00
Kent Mein
50ec450e64
Had to make the patch for casting a little more complicated.
...
m_MotionState->getWorldOrientation((float)worldquat[1],
(float)worldquat[2],(float)worldquat[3],(float)worldquat[0]);
Is now:
#ifdef dDOUBLE
m_MotionState->getWorldOrientation((float)worldquat[1],
(float)worldquat[2],(float)worldquat[3],(float)worldquat[0]);
#else
m_MotionState->getWorldOrientation(worldquat[1],
worldquat[2],worldquat[3],worldquat[0]);
#endif
Kent
--
mein@cs.umn.edu
2002-12-03 15:52:47 +00:00
Kent Mein
73aef31b52
I got this patch from sgefant Mostly its just casting floats as floats.
...
(also adding a couple of include pathes)
changes in Ode*.cpp to get it compile with gcc 2.95.4
to make it compile with ./configure --with-gameengine
--enable-gameplayer
Kent
--
mein@cs.umn.edu
2002-12-02 16:30:13 +00:00
Kent Mein
209a2ede2c
Last of the config.h mods...
...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00
Kent Mein
b9a19f1ea7
Did all of the .h's in source
...
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00
Kent Mein
98e307346c
Fixed a typo. Had a [ added.
...
Kent
--
mein@cs.umn.edu
2002-11-19 00:09:54 +00:00
Maarten Gribnau
2d5514be28
Brought back the sumo physics controllers and undid game engine make file
...
changes.
Instead modified the top level nan_definitions.mk to point the NAN_SUMO and
NAN_FUZZICS to the right locations.
Maarten
2002-11-05 20:20:50 +00:00
Maarten Gribnau
0698cafb6a
removed last traces of sumo for Makefile users
...
1. Removed KX_SumoPhysicsController.h and KX_SumoPhysicsController.cpp
2. Changed some Makefiles to skip sumo
Maarten (mail@maartengribnau.com )
2002-11-04 20:22:33 +00:00
Kent Mein
01bff70383
fixed spacing in the headers to get rid of some warnings and some other
...
little minor spacing issues.
2002-10-30 02:07:20 +00:00
Norman Lin
ae459bfc12
added notes on collisions between dynas and "static moving" geometry (kinematically controlled)
2002-10-19 13:49:00 +00:00
Norman Lin
1ca9bded73
added todo item about compatibility with 2.25
2002-10-18 18:53:45 +00:00
Norman Lin
b7dadcfefd
first checkin of ode blender engine files
2002-10-18 15:46:57 +00:00
Norman Lin
1b15961786
First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list.
2002-10-18 14:36:34 +00:00
Hans Lambermont
12315f4d0e
Initial revision
2002-10-12 11:37:38 +00:00