Campbell Barton
bb2c47a329
Keymap: reduce right shift in 2.7x keymap
2018-07-14 11:46:18 +02:00
Campbell Barton
e3cbff606c
Keymap: update 2.7x map
2018-07-11 13:13:07 +02:00
Campbell Barton
cec8ca6619
Missing from last commit
2018-07-10 11:02:07 +02:00
Campbell Barton
f70fbad166
Keymap: update 2.7x map
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Remove Shift-B, operator option is removed.
2018-07-10 11:00:43 +02:00
Campbell Barton
b24232ff34
Keymap: Remove modal keymaps from blender_27x
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Hard coded keys have been removed from transform.
Since these keymaps will likely remain unchanged,
remove them to avoid maintenance overhead.
2018-07-09 08:55:06 +02:00
Campbell Barton
8467a7a351
Keymap: store 2.7x map as data instead of running code
2018-07-07 19:53:05 +02:00
74fd17e9d7
UI/Python: rename Lamps to Lights, to follow more standard terminology.
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Internally it's still mostly named lamps, though some modules like Cycles
were already calling them lights.
2018-07-06 20:06:09 +02:00
Campbell Barton
7ea26cc9c5
Keymap: update 2.7x
2018-07-06 14:50:04 +02:00
Campbell Barton
997b73c1db
3D View: split view-numpad into two operators
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Naming operator based on keys it used was strange,
split into view-axis and view-camera.
2018-07-05 17:08:13 +02:00
Campbell Barton
cde6bbfea1
Keymap: update 2.7x map
2018-07-03 16:34:12 +02:00
Campbell Barton
d7982f71e9
Keymap: remove 'Screen Editing' from 2.7x map
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Uses action-zones which aren't currently working in keymap presets.
2018-07-03 09:04:44 +02:00
Campbell Barton
16a8f35df1
Keymap: 2.7x, use fractions
2018-06-30 10:20:16 +02:00
Campbell Barton
d15bff5e96
Keymap: 2.7x uses spacebar for search.
2018-06-30 10:06:30 +02:00
Campbell Barton
3325487530
Keymap: 2.7x macos-only additions
2018-06-29 09:19:47 +02:00
Campbell Barton
f44c9b0c93
Keymap: add 2.7x keymap
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This is the keymap from 929c78e33c06f55af4a3d98240959c4afcf9f39c
before the 2.8x keymap diverged from 2.7x.
All non-modal maps have been included.
2018-06-29 09:19:40 +02:00
Campbell Barton
4d39da1060
Merge branch 'master' into blender2.8
2018-06-28 23:57:00 +02:00
Campbell Barton
46dceefc35
WM: Remove Screen Cast
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This feature is better handled by specialized tools.
2018-06-28 23:40:51 +02:00
Campbell Barton
2928590431
Remove flatty_dark_blueberry (now default)
2018-06-28 12:28:49 +02:00
Campbell Barton
66298a99e3
Theme: add 2.7x theme
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Prepare for new default
2018-06-27 15:32:34 +02:00
Pablo Vazquez
3df82335dd
Theme: Tweaks to console/text in Flatty Dark Blueberry
2018-06-27 15:04:37 +02:00
Pablo Vazquez
cf2dcd57c0
Theme: Further polishing and unifying on Flatty Dark Blueberry
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With feedback from @campbellbarton for better contrast in edit mode.
2018-06-27 12:20:25 +02:00
Pablo Vazquez
42344adcd4
Update theme Flatty Dark Blueberry
2018-06-22 13:45:36 +02:00
Pablo Vazquez
50afc430fd
Update Flatty themes with the new pulldown background and minor tweaks.
2018-06-01 15:32:46 +02:00
Pablo Vazquez
9c8da50106
Slightly blue tinted variation of the upcoming Flatty Dark theme.
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It's been requested for a while now and with the upcoming
default dark theme this is a good companion variation.
2018-05-27 19:06:25 +02:00
Pablo Vazquez
5db7f2c1ee
Flatty Light
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Add new Status Bar settings and minor tweaks to axis colors inspired by Andy's changes to the theme.
2018-05-24 18:50:02 +02:00
Pablo Vazquez
da89fac348
Update Flatty Light theme with topbar and minor tweaks
2018-05-07 18:46:40 +02:00
2094b45447
3D Viewport: make shading and overlay DNA match UI names.
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We should use consistent naming between the internal code and UI whenever
possible, only reason not to is file compatibility.
2018-05-05 15:54:36 +02:00
e017876f78
3D View: add initial view.shading and view.overlay in RNA.
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These are mostly empty still, many properties need to be renamed and moved there.
2018-04-29 09:55:47 +02:00
Campbell Barton
36773e35f6
Remove Armature Sketching & Retarget
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While the feature is interesting, it's not much from what we can tell.
Retargeting is an important feature but needs
to fit in better with typical animation work-flows.
See: T52809
2018-04-20 10:34:48 +02:00
Dalai Felinto
fad7c065c2
Remove Shift+F2 and other related BGE keymaps
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Reported by Pablo Vazquez (venomgfx)
2018-04-17 17:56:06 +02:00
Dalai Felinto
159806140f
Removing Blender Game Engine from Blender 2.8
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Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
Gaia Clary
f228a08d02
merge from master
2018-02-26 22:49:30 +01:00
Campbell Barton
3fd5a4047c
Presets: remove double underscore in preset names
2018-02-26 19:21:02 +11:00
Dalai Felinto
3abe8b3292
Rename any instance of scene layer or render layer in code with view layer
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The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
Campbell Barton
a1bb2ae0d7
Merge branch 'master' into blender2.8
2017-10-14 19:29:11 +11:00
Bastien Montagne
f4b5d0ba3a
Add some basic 4K render presets.
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This difinition is becomming rather common now, time to add it to our
collection imho (requested in T53064).
2017-10-14 10:08:48 +02:00
Campbell Barton
58a4c767a1
Merge branch 'master' into blender2.8
2017-08-23 16:10:45 +10:00
Campbell Barton
b8d77c44f1
Cleanup: remove space from filenames
2017-08-23 15:50:44 +10:00
84d33023ab
Merge branch 'master' into blender2.8
2017-08-15 18:51:25 +02:00
477ee3a9de
Fix Cycles presets after recent removal of some settings.
2017-08-15 17:40:27 +02:00
Campbell Barton
ca67cdb73c
Merge branch 'master' into blender2.8
2017-08-03 07:14:02 +10:00
Aleksandr Zinovev
8ff2c14015
Fix T52250: Glitch in UI in the addon panel regression
2017-08-02 17:46:04 +03:00
Sergey Sharybin
e2c0197a96
Merge branch 'master' into blender2.8
2017-07-11 12:30:30 +02:00
Pablo Vazquez
36ef6ff66b
Theme Flatty Light
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Color GraphEditor tabs, brighter 3D viewport gradient
2017-07-11 11:17:36 +02:00
Gaia Clary
a2a301bdb9
collada: change image export: export either UV Textures or Materials. This
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avoids wrong texture data when multiple objects are exported. Note: This
commit might possiblyt not work fully. The full feature is added with the
next commit)
2017-06-24 22:16:47 +02:00
Campbell Barton
bdbf4471a6
TexFace removal part 3
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- MTexPoly structure & layer type.
- The 'Mesh.uv_textures' layers.
- DerivedMesh TexFace drawing.
- Scripts & UI.
2017-05-25 15:19:58 +10:00
Campbell Barton
0e0888970d
Merge branch 'master' into blender2.8
2017-05-11 22:07:00 +10:00
meta-androcto
f4b7c33c1a
update new 2.79 themes: T50869
2017-05-11 10:27:16 +10:00
Dalai Felinto
7bc76f8a3c
New Window Operator (to replace Duplicate Window)
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A user doesn't want to necessarily create a new Screen only because she
wants a new window.
This patch allows the user to pick the screen to use for the new Window.
If the screen picked is the active one, it duplicates it (as the old
behaviour in Blender).
Patch with contributions and fixes by Julian Eisel (Severin)
Subscribers: venomgfx
Differential Revision: https://developer.blender.org/D2555
2017-03-13 10:45:15 +01:00
Campbell Barton
a68c631cf8
Merge branch 'master' into blender2.8
2017-03-09 16:41:33 +11:00