Campbell Barton
8f84542c23
Modified mesh to allow writing to normals.
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renamed meshPrettyNormals to meshCalcNormals, and it now writes to normals rather then returning a list of vecs.
updated vertexpaint_selfshadow_ao to be a bit more efficient and make use of the above changes.
2006-05-10 12:12:21 +00:00
Campbell Barton
b3742ea41e
Added some shading options
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Concave/Convex Angle clipping- usefull for tinkering with highlights/shadow results.
Blur radius was inverted.
... Needs documenting.
2006-05-09 14:36:31 +00:00
Campbell Barton
f579a65cbc
fixed error with zero length normals (caused by zero area faces)
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fixed rare bug - that a colour wasnt clamped between 0 and 255.
2006-05-07 18:13:21 +00:00
Campbell Barton
8255bdce57
Added a self shadowing script accessed from the vertex paint menu, it does a fake ao thats more pradictable then radio baking and fairly fast.
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Also assed a function to calculate high quality normals (normals are the same even for different topologys).
2006-05-07 14:09:46 +00:00