Commit Graph

4 Commits

Author SHA1 Message Date
Campbell Barton
e847bcf784 BGE Doc updates thanks to Roelf de Kock
--- Notes from Roelf, maybe some other BGE devs could help resolve these
Here is what I have so far. I've left "TODO's" were there needs to be some more comments.

The following things also need to be resolved:

-KX_VehicleWrapper.getWheelOrientationQuaternion looks like it should return a quaternion but if I look at the code it looks like it returns a rotation matrix.

-I still need to find out what exactly KX_VehicleWrapper.getWheelRotation is. I've got the return type but I would like to add some explanation for what it actualy means (and units if any).

-BL_Shader.setNumberOfPasses ignores the parameter but from the comment in the code it looks like the parameter that is being set (it is harcoded to be =1) in setNumberOfPasses is not used. So I'm not sure if this method should be documented at all.
2009-05-11 21:35:38 +00:00
Campbell Barton
eee8dd9086 - Updated BGE docs to match the game engines class inheritance more closely.
- Grouped deprecated functions for KX_Camera, KX_GameObject, SCA_ISensor, SCA_ILogicBrick, KX_Scene
2009-04-28 13:02:49 +00:00
Campbell Barton
dee32d0b3f BGE Python API
- initialize pythons sys.argv in the blenderplayer
- ignore all arguments after a single " - " in the blenderplayer (like in blender), so args can be passed to the game.
- add a utility function PyOrientationTo() - to take a Py euler, quat or 3x3 matrix and convert into a C++ MT_Matrix3x3.
- add utility function ConvertPythonToMesh to get a RAS_MeshObject from a KX_MeshProxy or a name.
- Added error prefix arguments to ConvertPythonToGameObject, ConvertPythonToMesh and PyOrientationTo so the error messages can include what function they came from.
- deprecated brick.getOwner() for the "owner" attribute.
2009-04-20 09:13:59 +00:00
Campbell Barton
bdfa61fbbe BGE api added place holder docs and CListValue docs. 2009-04-07 17:54:56 +00:00