Commit Graph

7 Commits

Author SHA1 Message Date
Sergey Sharybin
580741b317 Cycles: Cleanup, space after keyword 2017-08-07 14:47:51 +02:00
ee77c1e917 Code refactor: use float4 instead of intrinsics for CPU denoise filtering.
Differential Revision: https://developer.blender.org/D2764
2017-08-07 14:01:24 +02:00
Sergey Sharybin
ef549b9e55 Cycles: Cleanup, always use parenthesis
Easier to read/follow, and more robust for the further changes.
2017-05-19 12:57:51 +02:00
Sergey Sharybin
908bb8bd82 Cycles: Cleanup, indentation in preprocessor 2017-05-19 12:54:46 +02:00
Sergey Sharybin
803337f3f6 \0;115;0cCycles: Cleanup, use ccl_restrict instead of ccl_restrict_ptr
There were following issues with ccl_restrict_ptr:

- We already had ccl_restrict for all platforms.

- It was secretly adding `const` qualifier to the declaration,
  which is quite weird since non-const pointer can also be
  declared as restricted.

- We never in Blender are using foo_ptr or FooPtr type definitions,
  so not sure why we should introduce such a thing here.

- It is absolutely wrong from semantic point of view to put pointer
  into the restrict macro -- const is a part of type, not part of
  hint for compiler that some pointer is never aliased.
2017-05-19 12:41:03 +02:00
Lukas Stockner
58a0c27546 Cycles: Fix occasional black pixels from denoising with excessive radii
Numerical inaccuracies would cause the XtWX matrix to be no longer
positive-semidefinite, which in turn caused the LSQ solver to fail.
2017-05-11 03:21:54 +02:00
Lukas Stockner
43b374e8c5 Cycles: Implement denoising option for reducing noise in the rendered image
This commit contains the first part of the new Cycles denoising option,
which filters the resulting image using information gathered during rendering
to get rid of noise while preserving visual features as well as possible.

To use the option, enable it in the render layer options. The default settings
fit a wide range of scenes, but the user can tweak individual settings to
control the tradeoff between a noise-free image, image details, and calculation
time.

Note that the denoiser may still change in the future and that some features
are not implemented yet. The most important missing feature is animation
denoising, which uses information from multiple frames at once to produce a
flicker-free and smoother result. These features will be added in the future.

Finally, thanks to all the people who supported this project:

- Google (through the GSoC) and Theory Studios for sponsoring the development
- The authors of the papers I used for implementing the denoiser (more details
  on them will be included in the technical docs)
- The other Cycles devs for feedback on the code, especially Sergey for
  mentoring the GSoC project and Brecht for the code review!
- And of course the users who helped with testing, reported bugs and things
  that could and/or should work better!
2017-05-07 14:40:58 +02:00