Commit Graph

2699 Commits

Author SHA1 Message Date
Campbell Barton
3b09e73e58 - bugfix (user supplied fix) [#20745] makesrna with rename error.
- error with last commit, length had an index arg.
2010-01-22 14:59:01 +00:00
Campbell Barton
c6979aa0f4 continue when there are errors on reloading scripts 2010-01-22 14:43:08 +00:00
Matt Ebb
fe72f01d2f Added an icon for solidify modifier. Maybe if Jendryzch is around, he might
want to make a better one :)
2010-01-22 02:23:28 +00:00
Campbell Barton
7f1a8a947d initial sphinx doc generation support for python and C modules.
python modules bpy.app, bpy.utils are now included in docs.
C defined python module bpy.props has its docstrings extracted and written directly into sphinx docs since the C methods cant be inspected.

added docstrings to bpy.props and improved some in bpy.utils.

will update online docs tomorrow.
2010-01-22 02:04:25 +00:00
Martin Poirier
b400703403 Macro operator properties using property groups in groups (initial code by brecht).
Works correctly with menu, keymap definitions and keymap export/import.

Properties set in the macro definition overwrite those set by the user (there's no way to see that in the UI at this point).

MISSING: Python operator calling code to fill in the properties hierarchy.

Also contains some keymap export changes by Imran Syed (freakabcd on irc): the exported configuration will use the name of the file and the exported script will select the added configuration when ran.
2010-01-21 21:58:40 +00:00
Campbell Barton
8f3f1da080 - temp marker rename in menu (using python or the outliner isnt fun)
- marker selected property
- rigify error formatting error
2010-01-21 19:43:27 +00:00
Joshua Leung
9d54d6ba4e Patch #20693: add parameters for FPS and wait timer for screen cast
This patch by Guillaume Lecocq (lguillaume) adds user preference settings for setting the playback frame-rate and delay between captured frames for the screencasting feature. 

-- 

I've made a few tweaks for a few minor issues
- Made DNA vars for these settings shorts instead of ints, reducing the number of unnecessary extra pad vars 
- Added version patching to ensure that these settings are initialised by default
- Made tooltips for the settings more descriptive
2010-01-21 10:28:19 +00:00
Matt Ebb
467cece2c1 Fix for key map python file export and load
Contributed by 'freakabcd' in IRC.
2010-01-21 02:10:50 +00:00
Campbell Barton
0568f608c4 Patch from Jochen Schmitt, (various distro's had patched this)
- modify the path in python rather then C
- filter returns an object in python 3, set using slice.

also import sys as _sys so it doesnt appier in aytocompleation.
2010-01-20 19:26:23 +00:00
Campbell Barton
a035dafd27 fix for error with text ui when there is no text loaded. 2010-01-20 17:41:41 +00:00
Arystanbek Dyussenov
9790647ce6 BPY: fixed iteration over and slicing of multidim. arrays. 2010-01-20 14:06:38 +00:00
Campbell Barton
e7686b4cdb use a search popup for the add group menu item when there are more then 10. 2010-01-20 13:38:17 +00:00
Joshua Leung
6307c65534 Animation Editors: Restored 'Realtime Updates' toggle
- In 2.4x, this setting was the lock button in the headers. 
- Now, this option can be found in the View menus of all relevant editors

- Basically, this option toggles whether objects (using animation data that's being edited) get updated during animation editor transforms to give realtime feedback on the effects of tweaks. 
- By default, this is enabled, since this fits in nicer with 2.5's everything 'live' paradigm. However, it is recommended to disable this on slower computers or when updates for heavy rigs are causing too much workflow lag

- Also, removed some old crufty settings from action editor data
2010-01-20 11:20:20 +00:00
Campbell Barton
09424badda bugfix [#20726] "Export UV Layout" creates invalid SVG files
- use xml.sax.saxutils.escape() to give an XML compatible string.
- in some cases material indicies could be invalid. use the default material rather then throwing an error.
2010-01-20 11:08:50 +00:00
Matt Ebb
02ca0fda8e Moved the image paint tool and the vertex/weight paint tool (blend mode?)
to the Brush data. This now works the same way as sculpt, with named 
preset brushes that retain settings.
2010-01-20 08:30:40 +00:00
Matt Ebb
85307388bc Fix [#20602] Cluttered UI in modifiers
Split modifier header on two lines only if available space is low
2010-01-20 05:41:59 +00:00
Joshua Leung
e80fe46d7d Bugfix #20738 - Mask modifier: Armature mode still shows "Vertex Group" as title. 2010-01-20 00:31:34 +00:00
Campbell Barton
ccb6e1904a patch from Bjørnar Hansen (anachron)
Multiple background images displaying each on a different axis.

Changes made from the original patch.
- Use an enum rather then multiple booleans.
- Reduced the space taken up by the user interface.
- Made the image template compact display not show fields & premul options.
- Added readfile.c lines so old blendfile images are loaded.
- Option to hide BGpic UI (like modifiers & constraints)
- Use the index rather then a bgpic from the context for the remove operator.

note: could be good to use 1 image for both left+right, for eg, but for this to work as intended we would need to add image flipping depending on the axis so left this commented out for now.
2010-01-19 22:44:43 +00:00
Nathan Vegdahl
c54d54e8ae Rigify:
- Added two driven-shape-key rig types that create and drive shape keys on a mesh/meshes based on the distance or rotation difference between two bones.
- Fixed bug in finger curl rig type where secondary finger controls were not created.  Finger type can also now (optionally) have a hinge switch (useful when using it for wings).
- Changed the blending system in rigify_utils to use copy_transforms constraints instead of copy_loc+copy_rot.
- Finished the quadruped leg type.  Now has both ik and fk control and ik/fk switching.  Also uses a rotating bone to control the knee direction instead of a pole target (seems to work more consistently for quadruped setups).  There's still one annoying bug regarding foot roll, but it's not blocking.  I'll track it down later.
- Mouth rig now creates corrective shape keys on the face mesh for dealing with mouth corners when they spread open.
- Biped arm and leg types now cause mesh to scale when you scale the fk controls.
- Misc improvements to the rig types.
2010-01-19 19:07:09 +00:00
Nathan Vegdahl
40fb29862e Added eyeball and eyelid rig types to rigify.
(First commit!  Let's hope this works!)
2010-01-19 18:52:45 +00:00
Campbell Barton
9396bb2da9 - AIX ifdef's so windows works, cant test but this seems the most used define. might need to add to buildsystem config.
- transform default scale was too hight, calls to random were inconsistant. (fault of own modif's)
- cmake openal include was added twice on recent commit.
2010-01-19 15:57:02 +00:00
Joshua Leung
7759fc2983 Motion Paths - (Part 3) Operators, Drawing, and Fixes
This commit makes the new-style Motion Paths work for Objects and Bones. Motion Paths can either be added for Objects (Object buttons) or for Selected Bones in PoseMode (Armature Buttons), and/or removed from these panels too.

Changes:
* Changed the way the baking code worked, since it was better to be able to bake a bunch of objects at once, instead of doing it per object
* Fixed a variety of bugs regarding initialising defaults and reading old files
* Added operators for Objects (like for bones), and replaced the existing code for bones.
* Fixed bug with baking code that was causing it to bake the wrong ranges

Todos:
* Frame number drawing is currently messed up, since the "cached" text drawing takes into account the object transforms.
* The new MotionPath panels currently appear as the first panels in the respective contexts, probably due to the order in which the files are included. This needs some fixing, though not sure what the best way is yet.
2010-01-19 11:31:49 +00:00
Campbell Barton
c02b26e463 convert rotations into radians (not scale) 2010-01-19 09:51:09 +00:00
Campbell Barton
8ae76d7249 pep8 compliance for Randomize objects loc/rot/scale.
- scale min -1 to 1 rather then -100 to 100
- default precision for float props to 2.
2010-01-19 09:36:40 +00:00
Campbell Barton
98312235b0 own error from changes to this script.
need to call random.uniform() even if its not used to give pradictable randomization.
2010-01-19 09:24:39 +00:00
Matt Ebb
aab8196a1c Finished some work from the weekend to keep local tree clean..
* Added a generic 'histogram' ui control, currently available in new image editor 
'scopes' region (shortcut P). Shows the histogram of the currently viewed image.

It's a baby step in unifying the functionality and code from the sequence editor, 
so eventually we can migrate the sequence preview to the image editor too, 
like compositor.

Still a couple of rough edges to tweak, regarding when it updates. Also would 
be very nice to have this region as a partially transparent overlapping region...
2010-01-19 01:32:06 +00:00
Campbell Barton
849024df83 patch [#20724] Randomize Loc Rot Size py operator for B2.5
written from scratch by Daniel Salazar (zanqdo). added own modifications.

New property type
 bpy.props.FloatVectorProperty(), only difference with float is it takes a 'size' argument and optional 'default' sequence of floats.

moved bpy.props.* functions out of bpy_rna.c into their own C file.
2010-01-19 00:59:36 +00:00
Campbell Barton
eedc3c09d1 append/prepend class methods for the header and panels (previously only worked for menus)
Example of adding a button to the view header;

 def draw_custom(self, context): self.layout.operator("some.operator")
 bpy.types.VIEW3D_HT_header.append(draw_custom)
2010-01-18 16:47:26 +00:00
Campbell Barton
e723b060fc python script reloading (f8)
- reload modules from types that are not directly included. for example wm.py uses classes from modules/rna_prop_ui.py which wasnt reloaded.
- script paths were being added to sys.path multiple times.

note: now the second reload gives a crash right away but this is a bug elsewhere.
2010-01-18 10:02:55 +00:00
Campbell Barton
381e926600 fixed sphinx doc generator
- arguments, return values indentation means they get correctly interpreted by sphinx
- functions with no return values were displaying return as ()
- return values were getting the '(optional)' added in some cases.

Example:
http://www.blender.org/documentation/250PythonDoc/bpy.ops.object.html
2010-01-17 20:59:35 +00:00
Campbell Barton
c7dfa96aea bugfix [#20639] BF25_SVN_25888 and below - OBJ and 3DS import fails
blender supports type changing for textures in a way that python doesnt.
add a new general function.

Example usage:
 tex = bpy.data.textures.new("Foo")
 tex.type = 'IMAGE'
 tex = tex.recast_type()

Macro to give the number of users accounting for fake user.
 ID_REAL_USERS(id)
Use this so you can remove a datablock if it has a fake users as well as apply transformations to it in the 3D view.

Move api function bpy.data.add_texture() --> bpy.data.textures.new()/remove()
2010-01-17 20:06:34 +00:00
Campbell Barton
50b35842d9 bugfix [#20712] wavefront obj import fails with default import settings 2010-01-17 17:36:11 +00:00
Campbell Barton
23607fc91f this isnt needed since the node window can enable it. materials also dont have this option. 2010-01-16 22:32:15 +00:00
Arystanbek Dyussenov
7bea39af62 Workaround to fix #20645. Iteration over multidim arrays and slicing of them is broken.
Before fixing this I'd like to clean BPY a bit.
2010-01-16 15:20:27 +00:00
Campbell Barton
6a8dc9bdec - UV header sync selection vert/edge/face buttons were displayed as 3 tickboxes
- fix for all of them being able to be disabled at once.
- 3D header now uses the rna buttons.
2010-01-16 14:31:21 +00:00
Matt Ebb
13295aec30 Small patch from freakabcd in irc: disable camera dof distance if dof object is set 2010-01-16 02:12:03 +00:00
Campbell Barton
5272991e8b generic operator menu was searching for "type" and using the first enum property if it wasnt found.
this is too arbitrary and could break if roperty order is changed.
store the property in the operator type that is to be used for menu and enum search func's.

python function for searching operator enums on invoke. (just need dynamic python enums now)
 wm.invoke_search_popup(self)
2010-01-15 22:40:33 +00:00
Campbell Barton
ace8d45c1c - particle drawing was using invalid memory with weights.
- particle set weight operator (Shift + K) and from the menu.
- mirror vertex groups operator can also flip weight group names.

a number of utility functions for weight groups added
 int *get_defgroup_flip_map(struct Object *ob);
 void flip_vertexgroup_name (char *name_r, const char *name, int strip_number); // moved from modifier.c 
 void copy_defvert (struct MDeformVert *dvert_r, const struct MDeformVert *dvert);
 void flip_defvert (struct MDeformVert *dvert, int *flip_map);
2010-01-15 17:28:00 +00:00
Thomas Dinges
1b580dde6e Console:
* Added Theme support for the console.
You can change:
-Header Color
-Text Color of Output, Input, Info and Error Messages. (Inside the User Preferences -> Themes)
2010-01-15 17:00:37 +00:00
Campbell Barton
3ff987c46a bugfix [#20688] Mesh with no materials fails to export UV layout 2010-01-15 12:21:33 +00:00
Campbell Barton
aed721e01c [#20685] Fixed: cleaned up descriptions, removed unrelated comments in code
from Jaevixa McNomera (jaevixa)
2010-01-15 10:02:02 +00:00
Matt Ebb
0e8dd13c48 Fix [#20437] Impossible to load "voxel data" sequence file from
texture panel (field missing?)
2010-01-15 07:26:38 +00:00
Matt Ebb
085795e356 Fix [#20514] In sculpting mode is possible to use page down/up to exceed the actual multiresolution level 2010-01-15 05:00:02 +00:00
Martin Poirier
336c96e120 Adding back cursor to center menu entry that was mistakingly removed by an unnamed person. 2010-01-15 01:21:56 +00:00
Campbell Barton
6f8ee9b0f9 patch [#20673] Fixed descriptions in Torus mesh controls, and added some requested controls
from Jaevixa McNomera (jaevixa)
2010-01-14 22:45:56 +00:00
Dalai Felinto
690ad15099 Text Editor: Add an option "Tabs as Spaces".
So now tab is not ALWAYS converted to spaces.
This is stored by text datablock (what allows to do nice things in the future, as automatic check for the indentation type of the file).

Ideally we should redraw the other Text Editor windows after changing that (in case the same file is opened and the Property panel is also open). Not sure how to do that though.

I'm using TABSTOSPACES as the DEFINE flag because TABSASSPACES sounds too ugly.

(also fix for interface divisor bug)
2010-01-14 21:30:51 +00:00
Campbell Barton
dd9b6cbddd uv layout svg files were not importing into inkscape or firefox (gimp worked) 2010-01-14 14:33:05 +00:00
Campbell Barton
f8518a9b26 UV layout
- set the width of the line to be 1 pixel
- add the object name onto the blendfile name.
2010-01-14 14:26:39 +00:00
Campbell Barton
231d29ccce Join as UVs.... (copies matching UVs to another object with the same topology)
nice that it uses foreach_get/set for fast array copying from python.

note: this is getting out of hand, we beed some central panel/interface for copying mesh data about - shapes, UVs weights etc. at the moment they are accessed from all different places.
2010-01-14 14:06:27 +00:00
Campbell Barton
b0f87935a8 spelling errors, no real changes to code. 2010-01-14 10:59:42 +00:00