Commit Graph

131 Commits

Author SHA1 Message Date
Campbell Barton
f78ee08b67 [#18473] SCons build fails when linking blender when WITH_BF_OGG enabled
fix for linking on linux
2009-03-31 08:13:21 +00:00
Dalai Felinto
c53577a118 scons+msvc update for the FFMpeg recent updates 2009-03-25 23:09:17 +00:00
Campbell Barton
688db0f251 [#18260] FMOD Removal
from Jorg Muller (nexyon)

also removed references to CVS in install
2009-03-24 09:09:10 +00:00
Stefan Gartner
c561886809 irix/scons: use $LCGDIR/sdl instead of $LCGDIR/SDL.
Fixed bug #18293: SDL files under lib for irix-6.5-mips are included twice
2009-03-23 17:50:41 +00:00
Peter Schlaile
615c5232c7 == FFMPEG ==
Updated ffmpeg to release version 0.5
updated x264 to today's daily build
thanks to ben2610 for first patches (but you got hddaudio.c wrong :)
2009-03-22 19:19:21 +00:00
Campbell Barton
55150edc92 [#18164] jpeg2000 patch, with some fixes from Peter too.
Support for jpeg2000 and writing DCI Cinema standard files.

Notes
* 12 and 16bit channel depths are converted from/to blenders float buffer.
* Grayscale/RGB with alpha supported.
* Theres an option to save color channels as YCC rather then RGB.
* Quality 100 saves lossless
* The UI is a bit weired because of the DCI standards need to be given to the encoder.
2009-01-23 21:08:01 +00:00
Campbell Barton
ee7a52b7fe added static python option for mingw 2009-01-05 03:26:18 +00:00
Campbell Barton
e64b8599e1 C files reference "libredcode/format.h", which only exist in extern/libredcodec/format.h, so for now adding "extern/" as an include when redcode is enabled lets it compile,
noticed there are some win32 ifdef's that don't do anything.

should be fixed properly but this at least compiles for now.
2009-01-04 07:56:51 +00:00
Benoit Bolsee
04ef5be177 FFmpeg upgrade to revision 12758 (avformat version 52.13): support libavdevice for video capture in VideoTexture module (BGE). Makefile, CMake, scons updated. FFmpeg binaries will have to be rebuilt for certain OS (irix), win32 binaries already up to date. You MUST do a clean rebuild after this patch. Scons users: pay attention that the config/<os>-config.py files have changed, adapt your user-config.py in consequence 2008-12-17 20:52:39 +00:00
Kent Mein
1dca0e1c46 This is patch [#17896] Irix Build Files
Submitted By:
Timothy Baldridge (tbaldridge)

Add's scons support for irix.

Kent
2008-11-21 17:22:17 +00:00
Campbell Barton
bbc00befe7 some scons command line args were not working since recent changes-
scons CCFLAGS="-O0 -ggdp3" 
for example would pass on the args including the "'s to scons, causing the build to fail.
2008-11-18 05:47:19 +00:00
Campbell Barton
3a1cfa5015 Added BF_PROFILE_LINKFLAGS, Compiling with BF_PROFILE=1 was also throwing a python error. 2008-11-17 10:43:12 +00:00
Campbell Barton
ff0c599c4b update for compiling cross compiling win32 on linux, had a lot of trouble with makesdna, the only way I could build and link was as a
win32 binary.
Still unable to link blender.exe
and run with wine.
2008-11-13 23:12:38 +00:00
Nathan Letwory
3fd3a13efc set default path to the version that creates a working binary of Blender, when building with mingw. Now there is no need to do extra copying/config changing 2008-11-12 16:04:14 +00:00
Nathan Letwory
999f312d62 Change the LCG_DIR usage to BF_name_LIBPATH where possible. FFMPEG can't be done like that yet, needs some extra thought to handle differences between vc and mingw setup 2008-11-12 07:48:53 +00:00
Nathan Letwory
f3d1be5638 * While making changes to btools.py and Blender.py, I completely forgot about the name changes.
Here they are.

  Platform managers, double check that the compiler flag options still work.
2008-11-06 00:28:26 +00:00
Nathan Letwory
beea73b110 * enable openjpeg building for win32/msvc
* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems
  - I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution
    This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
2008-11-04 23:04:15 +00:00
Nathan Letwory
2d80262759 === SCons ===
* BlenderLib now expects lists for all compiler related flags (release, profile, debug, warn).
  I changed the default config files, but do double-check your user-config files, esp. if you did
  a full copy of an old default platform config
2008-11-04 22:46:43 +00:00
Nathan Letwory
3f7535d3c3 * silence compiler about warnings for C++ files a bit more.
- from what I can see now, the larger part of warnings is now about conversions "possible loss of data" (ie. double to float, etc).
2008-10-31 20:35:14 +00:00
Martin Poirier
68cde07b99 corrections to the C_WARN and CC_WARN variables for scons config. I didn't actually changed what the flags were, just the format, but Platform Maintainers, please check. 2008-10-31 13:58:59 +00:00
Martin Poirier
457b1118a2 Fix compile flags in linux config to fit Nathan's changes.
Warning to others: Those flags are lists now, be careful and update other configs if needed.
2008-10-31 00:23:01 +00:00
Nathan Letwory
0bd7934be7 * Minimum SCons version is now 1.0.0
- Code has been changed to reflect this (ie. deprecated functions are not anymore used)
* clean up the C and C++ compiler flags mess.
  - in the environment construction of BlenderLib all the compile flag governing options have been split in the *C*, *CC* and *CXX* containing equivalents.
    C is for C compiler only flags. CC is for C and C++ compiler flags and CXX is for C++ compiler only flags.
    All the platform default config files need to be double checked and fixed wherever it looks necessary. Either DIY, or send me a note with needed changes.
  - a start for the BlenderLib parameter list has been made - all the SConscripts need to be checked and modified to hand in flags properly.
* A theeth request: make -jN settable in the config file.
  - I give you BF_NUMJOBS, which is set to 1 by default. In your user-config.py, set BF_NUMJOBS=4 to have 4 parallel jobs handled. Yay.
2008-10-30 23:55:07 +00:00
Campbell Barton
c11c299d59 default opengl static locations was to try /usr/libGL.a, use the oprngl lib path instead - /usr/X11R6/lib/libGL.a 2008-10-22 16:43:38 +00:00
Nathan Letwory
2ecf987dc6 * Minor cleanup of SCons files
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
2008-10-22 11:28:10 +00:00
Nathan Letwory
f1f27c0350 === SCons ===
[#17867] Adds option to SCONS to generate Python API documentation

Added patch from Brandano with some small improvements (BF_DOCDIR, clean) by yours truly.

To use make sure you have epydoc installed. Enable with WITH_BF_BPYDOC=1.
2008-10-19 22:01:46 +00:00
Peter Schlaile
34399546b7 == FFMPEG ==
Added optional OGG / theora / vorbis support.
(OGG-format encoding is currently disabled, since the bundled ffmpeg version
is broken here)

Fixed a bug with PTS-encoding, to make theora work.

You have to explicitly enable it and currently only scons is supported.

Otherwise: enjoy! :)
2008-10-05 17:31:33 +00:00
Nathan Letwory
7e704c8c03 * use release flags as default, except for openmp support 2008-10-02 06:22:36 +00:00
Campbell Barton
8d1163c639 scons options BF_CXX, WITH_BF_STATICCXX, BF_CXX_LIB_STATIC for static linking to stdc++ because of problems running blender on some systems. 2008-09-18 03:05:02 +00:00
Campbell Barton
0f39be9ce8 added static openal and openexr options for scons.
also added a target 'blenderlite' - turns almost everything off, compressed binary is ~3.4meg
2008-09-16 06:31:55 +00:00
Campbell Barton
0ad48b7332 scons option for linking python statically - useful for building a more compatible blenderplayer, where most games python scripts only use builtin modules anyway. 2008-09-14 17:56:15 +00:00
Brecht Van Lommel
cb89decfdc Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:

* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.

* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.

* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.

* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
2008-09-04 20:51:28 +00:00
Ken Hughes
10dc8169cc Disable redcode (the file format of RED one, R3D) by default. 2008-08-07 18:01:39 +00:00
Peter Schlaile
ca8aa8c901 == RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.

It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00
Simon Clitherow
6af06ecdd2 Reverted win installer to give 'current user' option only for Application Data.
Added shfolder.lib linking for win9x SHGetFolderPath() support.
2008-05-29 21:12:11 +00:00
Jean-Luc Peurière
f95c1141db change default for darwin for better compatibility with gcc4.0 2008-05-03 17:04:28 +00:00
Nathan Letwory
5fc05184c8 * remove redundant line. 2008-05-01 11:33:52 +00:00
Jean-Luc Peurière
b6a6507ddf getting ARB shaders working again in GE.
This is is a kludge, and only to get a release
working. later solution is to use glew
2008-04-29 16:22:13 +00:00
Jean-Luc Peurière
0d39ee1e76 follow-up for the universal darwin config.py
also added bal level call stub for set_last_seq,
player building was broken by recent commit
2008-04-27 22:05:53 +00:00
Jean-Luc Peurière
7c99131ece attempt for an universal Os X config file
should work both on intel and powerpc
from 10.36 (ppc only) to 10.5

please test
2008-04-27 21:21:21 +00:00
Andrea Weikert
2a7fa9e147 == SCONS ==
added new ffmpeg libraries to scons win32  msvc build.
2008-04-21 19:24:30 +00:00
Jean-Luc Peurière
126ab7974d NDOF support added to trunk from ndof branch.
The latter is now obsolete and will be soon 
removed.

Some tiny build tweaks for darwin committed
in preparation of bigger changes for proper
SDK suport both on intel and ppc
2008-03-22 01:39:11 +00:00
Jean-Luc Peurière
8787ad14a2 update to trunk r14104
blenderbuttons is good
and it compiles
2008-03-14 09:59:44 +00:00
Jean-Luc Peurière
a68a7f42b0 resolved conflict state with HEAD r14096
blenderbuttons still bad

not let this compile
2008-03-13 23:54:02 +00:00
Nathan Letwory
3796abf092 * on win32 with msvc USE_OPENAL was defined for the entire source. Made it so that it is defined only there where needed when needed.
* dxguid is necessary only when building WITH_BF_OPENAL=1. I already added the mingw version to our SVN in lib/windows/openal/lib and now I made sure it is linked against only when needed.
2008-03-06 21:01:55 +00:00
Jean-Luc Peurière
09bb791249 making the new transform methods work on Os X
getndof return a 7 floats array, but only the first 6 are axis
the last one is a delta and seems to be much smaller on windows systems
this value should be ignored for the moment
2008-02-18 16:31:25 +00:00
Joshua Leung
038c08804d It is now possible to compile a profiling build with mingw+scons.
Here are the changes I've had to make:
* Added default settings for BF_PROFILE and BF_PROFILE_FLAGS for mingw
* Made makesdna.c link with profiling flags too. This fixes some linking problems related to guardedmalloc for linking it. I'm not sure if this breaks compiling with BF_PROFILE on other platforms.
2008-02-06 01:25:56 +00:00
Campbell Barton
ce5f187d8a oops, left in a line I shouldnt have 2008-01-29 19:25:10 +00:00
Campbell Barton
0f8baa98ad added a note for scons openexr compiling, because I had some trouble using our own exr build and had to work out whats goin on. 2008-01-29 18:47:40 +00:00
Campbell Barton
2fa4ff4dac missing header from editipo.c 2008-01-19 19:01:19 +00:00
Campbell Barton
5a4fc7a8fd made BINRELOC disabled by default with scons, only enable for linux 2008-01-19 18:52:39 +00:00