buttons_editing.c - negative camera lense was possible with (Deg) button enabled
export_cal3d.c - minor changes
object_batch_name_edit.py - check for data and object libdata before renaming.
* stopped bpy from importing automaticaly as decieded in the meeting.
* removed Blender.Main, since we agree it will be called bpy, renamed files also.
* updated epydocs from this and last commit.
* updated scripts to use bpy.*, and bugfix's for widgetwizard
- Dont allow it to apply the matrix twice to a linked-dupe. (Same as Apply Loc/Size/Rot)
- Make sure that the source object is active, not just the first selected object.
- Use Mesh instead of NMesh.
- use mesh.transform(mat) rather then vert by vert vec*mat
Other scripts had pupBlock changes for better layout.
- Now uses PupBlock where possible
- Uses Mesh for changing mesh names (saves us a full NMesh update)
- Fixed a bug renaming objects from their data - with emprys.