Erwin Coumans
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411123b250
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- added debug line drawing in gameengine (handy for debugging physics problems)
- added #ifdef for a visual studio 8 crashing problems
- added scaling and tolerances to triangle meshes
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2005-07-27 09:30:53 +00:00 |
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Kester Maddock
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0dcba86c6b
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Added the docs & use Python booleans for physics reinstance.
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2005-04-23 12:25:21 +00:00 |
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Kester Maddock
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10acf20645
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Support reinstancing the physics mesh from Python.
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2005-04-23 12:03:37 +00:00 |
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Kester Maddock
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3b91ea4309
|
Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
Make game engine materials use Zoffs in Materials.
Added Python material hooks.
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2005-01-16 06:02:06 +00:00 |
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Kester Maddock
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baa2f99f07
|
Port Python updates from Tuhopuu2:
getType/setType to action/sound actuator (sgefant)
Use a more generic python -> math conversion.
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2004-07-17 05:28:23 +00:00 |
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Kester Maddock
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2fd6e72851
|
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
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Kent Mein
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209a2ede2c
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Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
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2002-11-25 15:29:57 +00:00 |
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Hans Lambermont
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12315f4d0e
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Initial revision
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2002-10-12 11:37:38 +00:00 |
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