Commit Graph

17 Commits

Author SHA1 Message Date
Erwin Coumans
411123b250 - added debug line drawing in gameengine (handy for debugging physics problems)
- added #ifdef for a visual studio 8 crashing problems
- added scaling and tolerances to triangle meshes
2005-07-27 09:30:53 +00:00
Ton Roosendaal
e5304a967c Disabled assert foolery in Decimator. :)
Code provided by Matthew Plough. Verified to run OK in OSX, Windows.

Solves bug #2598, which crashed blender on using non-manifold meshes with
decimator.
2005-05-24 10:44:14 +00:00
Kent Mein
55af35d795 I'll break this commit into two sections in the moto files
I got rid of a few warnings about blah shadows a previous declaration.

In the gameengine files I fix the following:
	removed some unused vars
	removed dos style line breaks
	added newlines to last line in a couple of files to remove warnings.

Kent
2005-03-25 16:31:05 +00:00
Kent Mein
57f72f4081 Small fix for the following warning:
../include/MT_Quaternion.h:62: warning: declaration of 'angle' shadows a member
of 'this'

Kent
2005-03-25 14:48:29 +00:00
Kester Maddock
b908cfcb07 Use the default windows assert for VisualC
Update Scons
2005-01-17 11:02:44 +00:00
Kester Maddock
cb289b215f Advanced MT_assert macro.
It will attempt to break into the debugger instead of aborting the program.  On Windows you have a nice MessageBox function, so you can choose to break, ignore, or permanently ignore the assert.
2005-01-16 04:28:55 +00:00
Kester Maddock
4f2e57a541 Fix bug #2006:
Floating point imprecision made MT_Quaternion::angle return NaN, since acos(x) is NaN for |x| > 1.

Because of the way NaN's propagate through float math, the view pos would be set to [NaN, NaN, NaN] resulting in a grey screen.
2005-01-09 00:06:45 +00:00
Kester Maddock
46fbe6b01e Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
2004-11-22 10:19:19 +00:00
Kester Maddock
b16d1c7bde Fix m_type used uninitialised in MT_Transform. 2004-07-17 00:44:48 +00:00
Jean-Luc Peurière
f24be4c6ad rewind of previous commit as some experiment bad problems.
This means that bug #1292 is alive again unless you define MT_NDEBUG
which I doubt many do.
2004-06-14 18:52:56 +00:00
Jean-Luc Peurière
e06fba8a1d changed MT_NDEBUG macro to a MT_DEBUG one and reversed defines
So now by default, assert is not used in moto code.

If you want to use assert (and stop blender if one fail),
define MT_DEBUG.

solve bug #1292 and better fix for #1260
2004-06-13 21:11:10 +00:00
Daniel Dunbar
f8f1591442 Killed MT_Scalar to float conversion warnings (should be
explicit cast anyway).
2003-03-18 23:20:10 +00:00
Kent Mein
f78de74b20 WooHoo me again ;)
I took out the following from the includes in the intern dir that still had
it:
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif

Kent
--
mein@cs.umn.edu
2002-12-26 18:25:17 +00:00
Kent Mein
4a9377a861 Gilles's patch to get rid of the the same identifier warnings
Kent
--
mein@cs.umn.edu
2002-12-14 15:38:45 +00:00
Kent Mein
0fbadc8eb7 Yes I did it again ;)
added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Kent
--
mein@cs.umn.edu
2002-11-25 09:53:07 +00:00
Kent Mein
01bff70383 fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
2002-10-30 02:07:20 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00