Commit Graph

29 Commits

Author SHA1 Message Date
Daniel Salazar
8ab985a816 Patch #21892 by Ruslan M (luciofulci): Removing 16 materials per mesh
limit from OBJ import script. Also made split materials off by default
2010-04-03 05:20:58 +00:00
Campbell Barton
c19725b266 svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27895:27901; svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27902:27907, skipping 27902 2010-03-31 20:39:08 +00:00
Brecht Van Lommel
71446eea57 * Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
  by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
  Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
  /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
  by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
  bpy.data.images.load(), missed this call.

(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
Campbell Barton
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
Campbell Barton
7c0d2ffb64 pep8 cleanup 2010-03-06 01:40:29 +00:00
Campbell Barton
97bdfe6f1b pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
Campbell Barton
bc3d96678d bugfix [#21233] Crash in pyapi, with new object.
pass the obdata as an argument rather then assigning later so as not to allow an invalid state.
2010-02-22 00:07:46 +00:00
Campbell Barton
23efeff6a9 [#21177] Text editor
Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
2010-02-16 09:55:07 +00:00
Daniel Salazar
957baf7d6a Inline tooltips and descriptions of export/import
Random fixes and tweaks in names and tooltips
2010-02-15 09:53:02 +00:00
Campbell Barton
3fbc277093 mistake in register() commit, mixed up import and export 2010-02-14 12:45:03 +00:00
Campbell Barton
39c04315e2 change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people) 2010-02-14 11:21:21 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Campbell Barton
52b1c37645 [#21039] OBJ import Clamp Scale limited to .01 as lowest Value. Used to be Zero
[#21053] 2.5alpha0 export obj problem
+ some minor changes.
2010-02-09 19:22:57 +00:00
Campbell Barton
c7dfa96aea bugfix [#20639] BF25_SVN_25888 and below - OBJ and 3DS import fails
blender supports type changing for textures in a way that python doesnt.
add a new general function.

Example usage:
 tex = bpy.data.textures.new("Foo")
 tex.type = 'IMAGE'
 tex = tex.recast_type()

Macro to give the number of users accounting for fake user.
 ID_REAL_USERS(id)
Use this so you can remove a datablock if it has a fake users as well as apply transformations to it in the 3D view.

Move api function bpy.data.add_texture() --> bpy.data.textures.new()/remove()
2010-01-17 20:06:34 +00:00
Campbell Barton
50b35842d9 bugfix [#20712] wavefront obj import fails with default import settings 2010-01-17 17:36:11 +00:00
Arystanbek Dyussenov
b011664284 Fix #20641, #20645. Someone forgot to update scripts ;) 2010-01-12 11:21:42 +00:00
Campbell Barton
08c9ecb3b0 RNA/Py API
change how data is added. eg.
 bpy.data.add_mesh(name) --> bpy.data.meshes.new(name)
 bpy.data.remove_lamp(lamp) --> bpy.data.lamps.remove(lamp)


image and texture stil use add_* funcs
2010-01-09 23:44:01 +00:00
Campbell Barton
c79cf56b69 dict.get() defaults to None as the second arg. no need to supply it. 2010-01-04 21:10:51 +00:00
Campbell Barton
5afd084513 replace dynamic_menu.py with Menu classmethods much less complicated.
access append/prepend eg.

bpy.types.INFO_MT_file_import.append(lambda self, context: self.layout.operator("import_some.format"))
2009-12-25 22:16:19 +00:00
Campbell Barton
5f4e24d599 operator draw function working again. needed to add layout to the operator to give access to "self.layout" - like panels, headers and manu's have 2009-12-24 21:17:14 +00:00
Campbell Barton
bbe13e7823 * register operators like other classes
* operators now return sets (converted into flags)
* can't remove bpy_operator_wrap.c since macro's still use the custom register funcs
2009-12-24 19:50:43 +00:00
Campbell Barton
7fc4ab2aab add pep8 headers so these scripts spit out errors when running pep8.
made some changes but mostly these scripts will give pep8 warnings.
2009-12-13 14:38:30 +00:00
Campbell Barton
095994796d tabs 2 spaces 2009-12-13 14:00:39 +00:00
Martin Poirier
cd154da973 1. Extend option for 3d view border select now does something (default True to keep same behavior)
2. Add action parameter to Select_All_Toggle operators, rename to Select_All.
Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all.

NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
2009-11-29 22:16:29 +00:00
Campbell Barton
c7f1ec7c3a bugfix [#20143] .obj import fails 2009-11-28 20:26:22 +00:00
Campbell Barton
caab05ec8c rna UI api rename...
note: this aims to follow pep8 however I chose to use 'prop/props' rather then 'property/properties' because it would make function names too long.

itemR() --> prop()
items_enumR() --> props_enum()
item_menu_enumR() --> prop_menu_enum()
item_pointerR() --> prop_pointer()
itemO() --> operator()
item_enumO() --> operator_enum()
items_enumO() --> operator_enums()
item_menu_enumO() --> operator_menu_enum()
item_booleanO() --> operator_boolean()
item_intO() --> operator_int()
item_floatO() --> operator_float()
item_stringO() --> operator_string()
itemL() --> label()
itemM() --> menu()
itemS() --> separator()

batch script used http://www.pasteall.org/9345
2009-11-23 00:27:30 +00:00
Campbell Barton
3119eaf284 - dir() now works for collection functions
- group.objects.link/unlink use exceptions rather then return values
- scene.add_object/remove_object --> scene.objects.link/unlink
2009-11-20 10:00:54 +00:00
Campbell Barton
e61c90e416 operators were copying the properties from the rna operator into the class instance.
however this meant the invoke function could not modify properties for exec to use (unless it called exec directly after)
since the popup for eg would re-instance the python class each time.

now use the operator properties directly through rna without an automatic copy.

now an operator attribute is accessed like this...
self.path --> self.properties.path
2009-11-19 17:12:08 +00:00
Campbell Barton
8af525f860 bpy.ops.import.obj("somepath") is invalid syntax because import is a keyword.
rename import to import_scene, import_anim, future import_sequence_edl, import_model etc..
2009-11-04 17:16:58 +00:00