Commit Graph

23 Commits

Author SHA1 Message Date
Mitchell Stokes
244ce92dbd BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
viewport. This helps to eliminate OpenGL calls in weird places like the physics
code and to reduce glGet calls, which are expensive.

There should be no functional changes (except maybe a very slight speed improvement).
2012-10-08 03:28:11 +00:00
Campbell Barton
2fb8292005 style cleanup 2012-09-16 04:58:18 +00:00
Brecht Van Lommel
885c4a6e78 Fix #31273: videotexture ImageRender not working in blenderplayer. 2012-05-03 14:59:42 +00:00
Campbell Barton
07065b27b8 style cleanup 2012-03-28 05:03:24 +00:00
Campbell Barton
b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
Campbell Barton
89a963fb7f style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
Campbell Barton
ea13ec1699 Spelling Cleanup 2012-03-01 12:20:18 +00:00
Benoit Bolsee
2478db9d37 BGE bug #30173: ImageRender not working when initialized on frame 1. This was because the canvas display area was initialized on render frame 1, which happens after logic frame 1. Fixed in blender and player by initializing the area on canvas creation. 2012-02-18 15:25:31 +00:00
Campbell Barton
e84c0980a3 correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Nathan Letwory
94f3851840 doxygen: gameengine/GamePlayer tagged. 2011-02-25 13:35:11 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
Campbell Barton
8f1500da00 remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
Dalai Felinto
a8bca52d09 BGE fix #20456 - 2.5: mouse position problem (offseted by 1 vertically)
In Blender 2.49 the win width and height were been calculated including an extra pixel (e.g. a fullscreen editor would be (width + 1) by (height + 1) )
In opposite to that, Blender 2.5 window/editor code were fixed to have the exact width,height size.
So although the BGE canvas code was still the same as 2.49 it was producing a wrong result.

I'm also adding some commentaries in the setViewport code. BGE is setting the viewports 1 pixel larger.
the setViewport command is been used as if one should pass (minx, miny, width, height), while it should be (minx, miny, maxx, maxy). I will take care of that later, if any one has extra comments on that, please let me know.
2010-04-11 01:53:21 +00:00
Dalai Felinto
790d6ca256 small png include adjustments (ifndef NOPNG ...).
* gameplayer is now probably not going to build without PNG turned ON.

To fix that it would be necessary to use #ifndef NOPNG  around the GPC_Canvas::MakeScreenShot.
Since I don't this function it's working in 2.5 yet it's better to wait for that before doing it.
2010-03-03 19:34:17 +00:00
Dalai Felinto
c5231858d4 fix for CMake compile in windows. ($PNG_INC was needed) - partial revert of commit 27251 2010-03-03 19:18:50 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Kent Mein
06cb471269 Fix so it compiles on my machine....
Changed:
        row_pointers = new (png_bytep) [(GetHeight() * sizeof(png_bytep))];
to:
        row_pointers = new png_bytep [(GetHeight() * sizeof(png_bytep))];

Thanks emil....

Kent
2004-10-26 13:04:27 +00:00
Kester Maddock
6424bf6eb0 Fix makeScreenshot for blenderplayer 2004-10-24 10:42:31 +00:00
Kester Maddock
47c5b8ff26 Fix blenderplayer command line option parsing.
Fix stereo rendering in vertex array mode.  Added sidebyside & anaglyph stereo modes.
2004-08-10 11:34:12 +00:00
Kent Mein
209a2ede2c Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00