Commit Graph

6 Commits

Author SHA1 Message Date
Guillermo S. Romero
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Campbell Barton
98ee2a781d option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
2009-09-29 21:42:40 +00:00
Benoit Bolsee
1483fafd13 Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
Brecht Van Lommel
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
Campbell Barton
136d4c34ba deprecate controller.getActuator(name) and controller.getSensor(name) for
controller.actuators[name] and controller.sensors[name]

Made a read-only sequence type for logic brick sensors and actuators which can access single items or be used like a list or dictionary.
We could use a python dictionary or CValueList but that would be slower to create.

So you can do...
 for s in controller.sensors: print s

 print controller.sensors["Sensor"]

 print controller.sensors[0]

 sensors = list(controller.sensors)

This sequence type keeps a reference to the proxy it came from and will raise an error on access if the proxy has been removed.
2009-05-10 01:48:14 +00:00