Removed AUX buffer for OSX, was taking too much OGL memory,
and since AUX was not used for other platforms, its benefits
faded away in the course of the time (it was just drawing
always).
Materials are exported the best we can do by now. It will look almost as in
blender except for the missing procedural textures and some minor issues.
You have to tweak normal modulation amount to get the desired result cause
is not the same in yafray.
We added a panel in render space to adjust some yafray settings (GI and so)
Also we export transparency and reflection using new raytracing settings,
but that will be changed and improved soon.
Remember that you have to set YFexport path in user defaults and yafray must
be on path (version 0.0.6)
We added the "yafray" button to activate all this stuff in the render window.
Panel and settings are only shown when checked.
So now when activated the code calls yafray export instead of the internal
renderer and finally the resulting image is loaded back into render window's
buffer. So animation is also possible and results can be saved using blender
usual scheme.
well... probably OK, got it from a python mailing list.
When starting from commandline, the window doesnt pop to the front. this
was really bad for the play function in blender, which opens a new blender
thread.
solved with SetFrontProcess()
This saves other OSX developers the trouble of manually running ranlib.
This is not a good solution (because I don't know the correct one) but it works.
Maarten