Commit Graph

13 Commits

Author SHA1 Message Date
Chris Want
77e0199dc3 Makefile updates for Blender 2.5 (from GSR) 2009-03-19 01:50:45 +00:00
Ton Roosendaal
a1a91f9c8b 2.5
Makes Ghost compile for Make. Apparently the 'debug' directories are
still in use?
2009-03-12 09:15:49 +00:00
Ton Roosendaal
915e989f9d 2.5
Added ghost display state hint 'modified file'.
Only supported in osx though (close button in bar gets dot).
2009-02-18 13:21:44 +00:00
Brecht Van Lommel
b08f15aa08 2.5: make and cmake fixes for recent changes. 2009-01-08 13:54:39 +00:00
Ton Roosendaal
1ae7f038cd 2.5
Removed AUX buffer for OSX, was taking too much OGL memory, 
and since AUX was not used for other platforms, its benefits
faded away in the course of the time (it was just drawing
always).
2009-01-01 19:19:50 +00:00
Chris Want
5e3cffc64a Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
Wouter van Heyst
57a7dfe5a5 - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
Alejandro Conty Estevez
eff07b8329 Basic initial yafray integration by Eeshlo.
Materials are exported the best we can do by now. It will look almost as in
blender except for the missing procedural textures and some minor issues.
You have to tweak normal modulation amount to get the desired result cause
is not the same in yafray.

We added a panel in render space to adjust some yafray settings (GI and so)

Also we export transparency and reflection using new raytracing settings,
but that will be changed and improved soon.

Remember that you have to set YFexport path in user defaults and yafray must
be on path (version 0.0.6)

We added the "yafray" button to activate all this stuff in the render window.
Panel and settings are only shown when checked.

So now when activated the code calls yafray export instead of the internal
renderer and finally the resulting image is loaded back into render window's
buffer. So animation is also possible and results can be saved using blender
usual scheme.
2004-01-04 22:10:36 +00:00
Wouter van Heyst
9b4f87508a The debug target was erroneously removed, put it back.
Fixes build failure reported by ztonzy
2003-11-24 15:42:46 +00:00
Ton Roosendaal
0ff0ac9b87 - another hack!
well... probably OK, got it from a python mailing list.

  When starting from commandline, the window doesnt pop to the front. this
  was really bad for the play function in blender, which opens a new blender
  thread.
  solved with SetFrontProcess()
2003-11-23 23:04:35 +00:00
Hans Lambermont
45b243ac47 Workaround for the header file copying dependency hell 2003-01-04 15:07:25 +00:00
Maarten Gribnau
7325eff128 Added extra ranlib on libary files after being copied to the lib tree for OSX only.
This saves other OSX developers the trouble of manually running ranlib.
This is not a good solution (because I don't know the correct one) but it works.
Maarten
2002-11-07 22:41:42 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00