Commit Graph

12 Commits

Author SHA1 Message Date
Brecht Van Lommel
c7fce6be2e Cycles: svn merge -r39132:39457 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-16 18:59:45 +00:00
Ton Roosendaal
22c68cd748 New 2.58 splash image. Thanks Rogério Perdiz!
(Judge committee Sebastian_K && FrancoisGFX)
2011-06-21 16:54:34 +00:00
Ton Roosendaal
4239d7c1a5 The Epic Blender 2.57 first stable commit! :)
Let's do a quick last check if things work, call for release will be done
shortly on bf-committers.

Thanks everyone for making it possible!
2011-04-12 16:24:24 +00:00
Ton Roosendaal
4f7f820092 Part two of 2.56 beta, VERSION for make and splash itself.
(prvicon png was already commited as datatoc)
2010-12-29 19:05:58 +00:00
Nathan Letwory
a213dc2679 Commit new splash and bump version. Ready for tagging! 2010-10-27 11:33:04 +00:00
Matt Ebb
1fe90ba049 Fixed the splash screen: previous had incorrect colour, typography, no transparent header. 2010-09-11 00:19:38 +00:00
Brecht Van Lommel
822f0dbb92 2.5 Beta splash png. 2010-07-20 16:43:58 +00:00
Matt Ebb
486796ce31 * Interaction Presets
This adds a new presets menu in the splash screen and the Input section of
User Preferences to choose a preset interaction style, consisting of key configurations
and also other user preferences such as select mouse button, view rotation style, etc.
Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more
presets contributed (and maintained!) by the community.

It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one
I changed the view manipulation key/mouse combos and also the transform 
manipulator keys, not much more than that.

To save an interaction preset, open the user preferences Input section, and press the 
[ + ] button next to the presets menu. It will save out a .py file containing any edited key 
maps and navigation preferences to the presets/interaction folder in your scripts folder.

---

Part of this commit changes the way that key maps are exported/displayed in 
preferences - now partial key configs are allowed. Previously it would export/import the 
entire key configuration, regardless of whether individual key maps were edited or not 
(which would make them more susceptible to conflicts in unexpected areas).

(note, in blender terminology, a key map is a category of key items, such as 
'Object Mode' or 'View 2d'.)

Now, the export and the UI display work in a similar way to how key maps are 
processed internally - Locally edited key maps (after pressing the 'Edit' button) are 
processed first, falling back to other key maps in the current key config, and then falling 
back to the default key config. So it's possible for a key config to only include a few 
key maps, and the rest just gets pulled from the default key config. The preferences 
UI display works like this too behind the scenes in deciding what to show users, 
however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
Ton Roosendaal
d088bd80ea Splash for testbuild update... 2010-03-02 19:24:20 +00:00
Ton Roosendaal
eb7d8651f1 2.51: second commit, splash png and Makefile fix 2010-02-16 18:16:54 +00:00
Ton Roosendaal
cb255ba324 First of 2.5 alpha0 release commit 2009-11-23 14:51:05 +00:00
Guillermo S. Romero
0befb9b01d Sync names with real content. 2009-09-15 23:37:20 +00:00