Campbell Barton
d39154bb50
bugfix, BGE, use vec.safe_normalized() rather then vec.normalized() because in some cases the ray_cast sensor could crash blender.
2008-06-18 09:06:51 +00:00
Joshua Leung
71573cbd55
Bugfix #13666 :
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Missing #include <stdio.h> in source/gameengine/Ketsji/KX_RayCast.cpp
2008-06-08 10:48:37 +00:00
Chris Want
5d0a207ecb
Patch from GSR that a) fixes a whole bunch of GPL/BL license
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Benoit Bolsee
13aa413361
patch 8235 8218 8211 added: various gameengine improvements, fixed windows project files
2008-02-15 23:12:03 +00:00
Erwin Coumans
b6d9fbf0db
fixed the mouse-over sensor,
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added raycast support for bullet (no triangle-mesh support, soon)
added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor,
which makes it easy for a shootout.blend demo :)
2005-08-05 17:00:32 +00:00
Kent Mein
b0ece214d9
added an #include <stdlib.h> to fix this:
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KX_RayCast.h:92: error: `NULL' was not declared in this scope
Kent
2005-03-25 13:18:13 +00:00
Kester Maddock
c844aa265a
Big patches:
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Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
2005-03-25 10:33:39 +00:00