submitted by Tom Edwards
Fix [#25473] 64bit Windows installer for version 2.56 is not working
patch submitted by Caleb (Dobz)
The thumbnail patch adds a thumb handler DLL that adds .blend thumbnail support in Windows Explorer. A -r option is added to do registration in background. The patch also improves icon building and metadata for blender.exe.
Caleb fixes and cleans up our installer to an acceptable state. The patch uses the new -r option to do the .blend extension and thumbnailer registration.
Thanks to both Caleb and Tom for their efforts!
Contributed by Imran Syed (freakabcd).
This adds basic authoring tool and author info ("Blender User" for now).
NOTE: Linux and OSX users need now to update their OpenCOLLADA libs - Blender should now compile fine with their latest revision.
Made some changes to the original patch to ensure linking is done correctly.
Some small cleanups for scons too.
- remove scons option WITH_BF_FHS, its not needed anymore.
- comment WITH_BF_DOCS, was using epydocs which we dont use now.
- blenderlite target was broken, always using openmp.
- building without python wasnt working.
- fixed some warnings.
- Use _stat64i32 instead of _stat in BLI_exist
Needed for correct compilation by mingw, no sense for msvc
(_stat is equivalent to _stat64i32 in Visual C++ 2005, and later i suppose)
- Added library msvcr90 for mingw to solve linking error to _stat64i32
This fixes problem after change to this new location, but with .pyc files still lingering in old tools/
directory that still got imported due to syspath form.
Updated to comply with datafiles filepath patch.
I've tried to do some changes for OSX too, but I'm not sure if they're correct,
so OSX people, please test and report.
- Set env['CC'] and env['CXX'] as default values for
CC and CXX variables. This fixes problem with overwriting
auto-guessed compilators when reading config files
- Added new prefix for mingw tools
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Allows static libs to be passed correctly to the linker (i.e., full paths to
libs which end in ".a" are passed to linker without processing). I've been
using this on linux release builds since sometime around 2.49 without problem
but hesitated to commit since I don't know if it would affect any other
platforms. If you're using static libs on another platform and it breaks,
let me know.
Those changes made developing Blender using scons as buildsystem impractical. They were nuking my various configs everytime I compiled resulting in a long wait for all the files to get copied over again at the end, or else I'd have to manually go scouting out files to copy over.
Now, made this only nuke the scripts directory there which IMO solves the main issues that the original commit intended to solve (outdated scripts lingering in that folder, and mixing with the new ones).
If there are complaints that only doing the scripts dir is not enough, then we better just make this destructive stuff an optional thing (i.e. by default, nuking will still occur, but at least developers can disable)
Previous fix created a double /plugins/plugins tree.
This should work on all platform (no longer using split when it shouldn't, not creating lists for nothing, ...).
* Sequencer and textures dir (and the makefiles for that) go into the /plugins folder again, as it should be.
* Don't generate a "doc" dir, when building them is disabled.
Patch by Matt. D. Thanks a lot!
- replace libtiff by calls to Cocoa services to load/save tiff files
(Libtiff, dynamically linked is not distributed with OS X, and would have had to be shipped for all four architectures)
The imb_cocoaLoadImage & imb_cocoaSaveImage are generic towards the bitmap format, and thus can handle TIFF, GIF, JPG, JP2000, BMP and raw camera formats (read-only for these), even if today only TIFF is used as the other formats are already handled.
- CMake updated
- scons updated (Thx to Jens Verwiebe)