There should be no visible change. The difference is mostly on how we
changed the rounding to handle the conversion from color space to the
new linear space of the attribute colors.
To convert the materials in icon_geom.blend I used:
```
import bpy
from mathutils import Color
def convert_material(material):
if not material.use_nodes:
return
if not material.node_tree:
return
node_tree = material.node_tree
for node in node_tree.nodes:
if node.type != 'RGB':
continue
color_original = node.outputs[0].default_value
color_new = Color(color_original[:3]).from_srgb_to_scene_linear()
color = (*color_new, color_original[3])
node.outputs[0].default_value = color
def main():
for material in bpy.data.materials:
convert_material(material)
main()
```
This patch adds missing icons for the new sculpt face set tools, and
updates the mask icons to be more consistent with the changes.
Currently draw face sets and draw mask icons are inconsistent and don't
relate to drawing/painting masks or face sets. This commit makes the
icons consistent and reusable for future tools like sculpt vertex
colors.
Differential Revision: https://developer.blender.org/D8875