* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
/usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
bpy.data.images.load(), missed this call.
(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
All of these I think still need work but they at least do not coredump.
Basically they need some troubleshooting.
I'm heading home now so will work on it again tomorrow hopefully.
If anyone is bored feel free to take a look at them and see if you can
find the problems. (dnr.c also needs to be converted to float aware)
Kent
fixes.
gamma.c made it return B_PLUGIN_VERSION instead of a hard coded 4.
I haven't had time to look at the other plugins but I'm guessing
the deal was B_PLUGIN_VERSION was still 3 and gamma.c was float aware
so it was bummped to 4. Now that B_PLUGIN_VERSION is 5 I'm guessing
the other plugins need to be updated so they are at level 5 as well.
(float aware) I'm going to work on it later today. At home with a
sick kid. This is all in reference to bug #5692
Kent
applied bugfix by Stephane Soppera, removing two warnings and declaring
pointers explicitly as unsigned char*. (has worked without it, since the
compiler flags declare all (char*) in blender to be unsigned...)
Fixed the blur-plugin (and maybe a lot more) crashes by expecting
future float-buffer aware sequencer-plugins to have a bumped PLUGIN_VERSION
number. Since quality and speed is degraded by converting the float
buffer first to byte, performing the effect on bytes and then converting
back again an additional warning is displayed in the effect strip,
suggesting to update the used sequencer-plugins.
Fixed some more crashes along the way.
Float buffer aware sequencer plugins should
- first check, if the output-ibuf has a rect_float
=> perform all operations with floats (input and output)
- if not: perform everything on bytes (intput and output)
- color-correction-hsv & color-correction-yuv
Do color correction in HSV or YUV-space, rather sophisticated but slow.
You can control setup, gain and gamma and saturation (seperated by
shadows, midtones and highlights).
- gamma
a simple RGB-Gamma plugin, but very fast.
- dnr
Dynamic Noise Reduction (plugin ported from VirtualDub).
This helps mpeg encoding alot, by ignoring noise /movement
below a given threshold between frames.
It is also a lot faster than the original VirtualDub-plugin preserving
it's quality.
junkies will be happy to find the datatoc.c program in the
datafiles directory).
Some quick notes:
* 'datafiles' has the version 2.21 splash.jpg and blenderbuttons (e.g., so
no NLA icon). Someone should at least get the 2.25 blenderbuttons from
somewhere and commit them.
* 'text' has obsolete content/license
* I did not include the python scripts as they have copyright
Jan Walter and no license specified.
* I changed to unix line terminators everywhere with the exeption of the
'windows' directory.
Chris