Commit Graph

6 Commits

Author SHA1 Message Date
Campbell Barton
99135b0674 dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both.

Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
2007-04-29 13:39:46 +00:00
Campbell Barton
3a739d9bd2 fixed mouseViewRay in BPyWindow, was not applying the objects matrix to the mouse direction correctly.
VCol and Weight gradient work again.
2006-12-14 09:56:56 +00:00
Campbell Barton
531cd7c0fc Removed debug line added when testing for matrix memory leaks that messed up matrix.invert()
updated bvh import which was modified to account for that. as well as other minor changes.
2006-08-06 22:47:57 +00:00
Campbell Barton
3f5e14abef updated py scripts for changes in mathutils 2006-07-27 03:15:37 +00:00
Campbell Barton
4c357b4ffa clicking on the second point of the gradient outside the mesh should have blended to alpha zero, but was raising an error, fixed. 2006-07-09 14:54:47 +00:00
Campbell Barton
9a168d8285 added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases.
Speedup for bpymesh_redux (poly reducer) with reducing vertex weights. use list2MeshWeight and meshWeight2List.

renamed vertex gradient files

Removed reload()'s
- 3ds_import.py
- mesh_cleanup.py
- mesh_poly_reduce.py
- vertexpaint_selfshadow_ao.py
2006-07-07 10:46:46 +00:00